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zagzag

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zagzag
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  • Having played around a bit with equirectangular stereo in 3d apps, I can share a few things about stereo 360 that were surprisingly unsolvable. (by "video" I assume you mean exporting footage to a regular video format, that could be played on any de…
    in 360 Video Comment by zagzag March 2020
  • Bone scaling definitely opens up the body shape space, so that's a HUGE huge plus. I was worried about you abandoning the layered system of body shapes you had originally envisioned, but this more than makes up for the loss in flexibility. In fact, …
  • We don't have that time. Sigh.. That's what I'm saying. You're being obtuse on purpose. Maybe you would have the time if you would set aside unnecessary features for much later.You don't understand the underlying problem here. The underlying problem…
  • For example, it wouldn't make sense to add a beer belly to an already fat character. This way, we can focus on the most important tweakables on a per body type basis and make sure they look great, without having to worry about how they affect other …
  • Well, that's certainly disappointing. I don't mean any hate, only genuine criticism, and i do think this direction is a mistake in the long run.  First of all, only a single body type per character is limiting right off the bat. As far as I underst…
  • Have you made any attempts to allow modifying the length of the bones, or scaling them? I remember you saying on patreon, that it was not impossible, and I think that modifying bones even by a small amount like 3% or less, would add a lot of charact…