Hey, just wanted to say, while the eye clipping is fixed (thanks!), there seems to be a hole in the back of the neck now. Settings are still bt_f_default body set to 1.0 and ft_f_default face set to 1.0.
Ok, that is interesting. I'm on the latest build, but the character file was made when the horse head came out.
I tried some things, and it seems that the culprit is the bt_f_default body type, because switching to any other type (or setting the slider to 0) gets rid of the hole. However, when creating a new character and choosing all the same settings for body type and so on, no hole appears. Looks like the fact that the file is from a previous version is the actual problem, or at least that's my best guess. The character was very wip anyway, so it's no big deal to remake her.
Anyway, here's the link, maybe you can find out more:
PS: Kinda unrelated, but when creating an appendage model group, I don't have the choice for the generic claws anymore. This can be worked around however, by loading a character template, e.g. Male Canine, and saving the claws of the template as a preset. When loading the preset on another character, one can delete the claws and start placing new ones.
Comments
Are you sure that's the latest build? We can't reproduce this issue in the newest build.
We know there used to be problems with horse neck in previous build.
https://gyazo.com/45b14f176d10f77ba8063c0136045e94
https://gyazo.com/17439d2a03f4c127450e375374d5f121