This may be due to the complexity , I'm not sure what the vertex/face limit is, or my own novice error, but the underside of a scale I created is just not there.
Also, if anyone knows where the .obj files native to YL2 are stored, I'd appreciate knowing.
Comments
Hope this helps to ID the issue.
https://github.com/fedackb/yavne (edit: scroll down for a more extensive guide of what it does)
As I recall, the normal control in 2.7x was sort of sucky, the base one that is. What you describe does sound like a flipped normal issue so try using this, making sure every normal is pointing out correctly from their respective face value.
YL2 doesn't store its own OBJ files. They're stored in Unity's own internal format in the binary files and cannot easily be retrieved. You can however export the body mesh by using the File > Export command in YL2.