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1) Asset library.
a) Library with all my local assets in style of bridge. Looking for assets by name and remembering what is what every time takes a lot of time. Online repository for 3D and 2D assets similar to cloud.
b) Local character library.
Similar to the cloud, but with only local characters. Exploring local characters by name only is troublesome with large number of characters. I can’t remember who is who.
a) Nipple scaling
Add option to enable and disable automatic nipple scaling with inflation.
Also nipples and other parts don’t scale properly with inflation.
b) When saving character pull a file name from character name.
c) Add ability to delete layers, masks and other things with Delete key.
d) Mask create texture - change names of textures from texture 1, texture 2 etc. to body, face, hands and so on.
e) Add iris position control in X and Y axis so we can have squint in, squint out situation.
f) When using masks in texture builder pull layer names from masks used.
g) Add ability to copy masks, layers etc.
h) Add more controls to the breasts right now we can only influence breast size, we need similar level of customizability to nipples.
i) Improve scaling of gradients, a lot of fluffs will not gradient, fluffs will use only the color that is at the far right of the gradient and ignore rest of it.
j) Ability to move anus in Z axis (forward and backwards).
k) Add ability to set default folders for characters, app wants to save\load characters from Appdata\Roaming, I don’t want to save anything on C\:.
l) App does not remember character file names (it defaults to “My Character” name) and continuously asks where to save a character when using Control + S shortcut.
m) Add templets for all used masks and maps. I spend a bit of time trying to figure out proper sizing for irises, with a templet it would take a fraction of the time.
a) Ui needs cleanup when I edit, I get
lost all the time, I find myself in need to collapse all the menus and start
from the root a lot.
I would suggest different menu background color depending on how deep in the menu you are.
b) Split able workspace/multiple views.
It would be nice if we had the ability to split the workspace and set the contents and size of all the windows.
c) Scale gizmos for gradients, parts.
Instead of using a slider, standard 3D gizmo for scaling in all 3 dimensions.
d) Scale of the sliders is way too big; I find myself needing smaller objects more then large ones.
Only useful range on sliders is 0 to 1 and most sliders scale to 10.
e) Ability to scale interactive ui
All of the handles and gizmos are really tiny, I wish I had a button to toggle the scale for handles and gizmos, with adjustable scale.
to pick and edit multiple handles/gizmos at the same time.
Example with capsule gradient we have two handles, if I want to move whole gradient, I need to move one and then the other. There are some other examples in app.
g) Add simple mouse over tool tips that give general explanation what things do.
h) Add shortcut to change brush size, I suggest [ ] Keys.
i) Add shortcut key for precise gizmo movements.
j) Add ability to turn on physics simulation in edit mode.
k) When part is selected enable appropriate gizmo by using (w) move and (E) rotate shortcut keys, without need to select handle.
l) Add ability to edit color by just right clicking color picker window in layers, without the need to open color index.
m) Add the color index number next to color picker window. Every time I want to change color of a fill, I don’t know which color in the index it is.
4) Additional features
a) More types of vaginas. We have multiple penises but only one type of vagina.
b) Multi-boob. This game needs more boobs. More boobs makes things better.
c) Also, multi nipple, example four nipples on one breast of cow character.
d) Sheath without balls.
e) slit type sheath.
It would work the same as vagina just in both ways. Penis growing out of it and a opening right under the penis would be penetrable.
g) More types of gradient masks.
We have plain, sphere and capsule shaped ones, but I wish I had toroidal mask and other procedural shapes.
h) Better iris and eye system with ability to control iris dilation in X and Y separately, inside of animation key frames.
i) Ability to create your own template characters.
j) Tears effect for eyeballs.
k) We had pre cum for males and dripping for females in YL1, we need spit for oral YL2.
l) Oral need its own penetration system same as vaginal and anal.
m) Part blending.
Ability to blend boundary between added parts and character body. I want to achieve smooth transitions and I don't know how.
a) Add tutorial section to forum.
a) Physically simulated liquids? Are they a possibility?
b) Is there possibility to in the future add physics enabled objects to the character? Tails, hair, appendages etc.
c) Do layers have chronology, meaning that layers are above and below each other? If yes, how to change that chronology, if no add chronology to the layers and add capacity to drag and drop them to change their chronology.
d) Are normal maps for decals a thing ?