Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

WIP Amazonian Mare

edited October 2020 in Characters
I got a WAYS to go, but here's the WIP so far...  FINALLY knowing the secrets (at least one) on doing textures, the world feels like my oyster.  I'm fixing up the obvious trouble spots, making her patterns a bit more 4k, hopefully.  She'll be a Clydesdale, so most of the issues on her hands and feet will be covered by fur.  Well, what do you think so far? https://ibb.co/h9kNJKP https://ibb.co/YkkmpCH https://ibb.co/Wtt28qw https://ibb.co/YkVLGCW

Comments

  • edited October 2020
    I don't know how to add image urls;  I am a noob; sad times!
  • Damn she looks good!
  • I just fixed her Textures, matching the neck was a chore, so was cleaning up the textures to make them crisp and bright!  No more pixelation.  As you can see, the neck is completely fixed!  I shall post more update pictures as time goes on.  https://ibb.co/2tqCY6N  https://ibb.co/JKHRkTj
  • DogsonDogson Administrator
    Looking really nice!
  • edited November 2020
    So, I DID find a way to do a custom fur normal map that conforms to the WHOLE body contours, and possibly go in the appropriate directions.  HOWEVER, in order to do that.  I need to take the obj. in blender, and sew up the ENTIRE SEEMS ON THIS BODY!!!!  It's gonna be a while...
  • edited November 2020
    LOL, JK!  I found a way to make a custom normal map without doing that sewing up vertices crap!  I painted b/w texture of fur moved it around her face for starters, exported the textures into photoshop.   Had to download and instal an nvidia texture tool for my CS5 thing, and I think it turned out okay.  Still got a ways to go on the texture of the head.  It's just a test. Now I'm going to finish the head and am about to go for the body hands and feet.  https://ibb.co/QKh9f0y  I've never worked, nor made normal maps from scratch, so let me know what you think.  Oh, I also DID modify the eyebrows.  Now that I knew about decals that just opened up more possibilities!

    P.S.:  I noticed that I may have gotten carried away in the forums.  Sorry, got excited and was trying to help!  I got the answers I'm content with, so I'll just focus on this post on updating this model.
  • edited November 2020
    I know I should've posted some progress, but I LITERALLY got back after both my desktop AND laptop crashed for a few weeks due to hardware failure.  But, I'm back (thankfully nothing lost) and soon I should have some sweet and massive updates!  Also, @Dogson ; I have a question about your old Yiffalicious gamemodels.  May I use the assets of that previous game and utilize them on your current game, here?
  • DogsonDogson Administrator
    @iDog Go ahead and use what you see fit, really looking forward to the end result :)
  • edited December 2020
    Geeze Louise!  Cutting out parts and editing them in Blender on that model was more of a nightmare than anticipated!  For those about to do so, if you cut a model in half, duplicate it, and mirror it, make SURE in the material properties tab that your custom model has only ONE material.  If not, it'll duplicate it and create ALL kinds of a mess on you.  Anyways, perhaps one day we'll have more anatomically correct vaginas to go along with the anatomically correct penises (it just looks aesthetically appealing to me to have both human and anthro parts on both genders), but until then or if not, I went ahead and did it myself.  To kinda make normal patterns match on both the body and the custom part, is a NIGHTMARE!!  Still not too sure it'll work, but some tests tonight should give me a "yes"... I hope!  I also gave the areola's some texture in the curve editor, since I couldn't give a normal map on them, and I think it came out quite nice!  But, the true marvel is the fur texture!  Oh this thing saved me a COMPLETE headache of making a normal on her entire body with hair!  I gave her a custom fur texture to replicate the horse look, and gave it that sleek sheen a well-groomed horse has.  I still am almost there with her custom normal map.  Next comes a full head/tail of hair, then clothes/accessories.  I'm pushing this program to the limit to see what I can accomplish.  Now knowing what to do, the next models I make after her should come out MUCH easier!  Gotta love the fur shading!  Gotta love this custom model maker!

    https://ibb.co/VJQxRvn
    https://ibb.co/VL8zk1w
    https://ibb.co/rHKyzQL
  • odesodes Administrator
    Really cool stuff @iDog, looking forward to seeing her in the cloud. :)
  • edited January 14
    Sorry for the delay!  I've been busy with other projects outside of here!  With this model, it's been trial and error to get that right balance, a lot is understanding this programs limitations and strengths.  Also, I accidentally got carried away and have several models I'm currently working on.  HOWEVER, once she's done, the assets are done, then I can plop them all on other models.  It's really a self-conscious issue, with this being the first.  Will have status update REAL soon.
  • I just discovered your hair shader, this just became a game-changer...
  • edited January 15
    OMG!  My issue with hair might be over!  This might've just solved EVERYTHING!  This is a MAJOR game-changer!  I can't believe this has been here the whole tie and never discovered it until now!
  • What are you using for a body morph? I've been trying to make a muscular girl but the F athletic isn't muscley enough and I couldn't tweak the muscular male enough to be happy with it
  • @Talach
    He's using m_muscular, I'm pretty sure, since this character was made before we had f_athletic available. I think. Can't remember the exact date and version it became available.

    The trick to it is to only slide the BodyTypeInfluence slider in the CharacterBuilder menu part of the way to the maximum. At around 0.5 - 0.6 you've got plenty of muscle definition without completely losing the base mesh's feminine shape. If you're looking for softer muscle definition for a more traditionally feminine look, go even lower with the slider. The rest is a matter of tweaking the BoneOptions until you're satisfied with the shape.



    Here's a quick and dirty example of how the numbers might look. Note that especially SpineScale's X axis needs to be squashed very near to the 0.5 minimum limit to get that all-important hourglass figure when the BodyTypeInfluence is relatively high. It's also generally a good idea to pinch in the shoulders with UpperChestScale and Arms Spacing, as shoulders significantly broader than the hips creates a distinctly masculine silhouette, which is probably what you're specifically trying to avoid here.

    I think @Dogson said some time ago he's been working on a f_muscular body type, too, so maybe we'll have that option to work with soon-ish. If not, the next release's custom mesh offset system should allow us users far greater control of the body types' shapes, which will be very helpful as well.
  • Thanks for the tips on the typeinfluence slider that helped get it closer to something I like but it's still a little out of wack. This latest update seems to have either removed or hid the breast sculpting so now I can't get those to look right.
  • @Talach There was no Breast Sculpting, do you mean the Nipple? It has been redone for a system in which you can make and upload your own. I suggest extracting some nipples from characters who done it (Most of my characters are updated with them).

    Or make your own from my tutorial that I posted here http://forum.yiffalicious.com/discussion/3166/new-furry-vne-update#latest

  • @Craket no the nipple sculpting works well enough I think though it's certainly different, well for what I'm doing anyway. I swear there used to be sliders for boob perkiness and squish and such. The boobs on my character are like super saggy and jutting way out to the side now. I changed the body type to M_muscular but that was it.
  • @Talach The only slider for boobs was for its size. But do remember that body types have different behaving boobs. M_bodies, particularly for M_Muscular kinda seperates the breasts more.
  • @Talach
    Ah, I think you mean the bra physics sliders. They're a bit hidden away these days, but they're still there. In posing mode, in the outliner menus, you've got PoseClothingOverride. You need to check both the Override box and UseBraPhysics box that appears when Override is checked. Then you should see the sliders and they'll affect the tits.
    Here's a couple of screenshots to help you locate it:

  • Sorry for the late reply.  I've been REALLY busy with other life things.  I used the male muscular build.  I just messed with the breast slider, and bam, there it is.  You can also mess with the chest sculpt to form them better.  Also, I would also recommend to mess with the pose model, bra sliders, turn on the bra mode, and then, turn all those sliders to 0.  It should get a decent breast size.  I would mess with the sliders on the ass and thigh and manually mess with the torso x, y, and z axis to get that proper build. @Talach@Brownmane pretty much hit the nail on the head on what I did.
  • edited August 14
    @Talach You have to balance the ass/thigh slider with the pelvis x,y,z torso editor, along with the spine x,y,z.  When you do, it will look like a female.  You will also have to change the root slider and possibly the x,y,z axis on the arms and legs, so they can be longer and she'd look more proportionate.  She will be coming out soon, I had to stop EVERYTHING due to life stuff.  But, she will be done, along with some others.  I prefer the male muscular more than the female athlete for that sexy amazonian build.
Sign In or Register to comment.