Definitely a noob question here!
I'm noticing multiple characters with fur/skin textures and i'm unable to see/figure out exactly how it's done. I have a few fur textures as maps, however whenever I import them, I can't seem to apply them anywhere. From what I see, the fur textures I import are listed under Local Assets, however I don't really understand why those texures seem to be imported as objects which creates the texture on the entire body. Is there a thread someone can point me to that might help me out?
If I need screenshots to explain, please let me know and i'll try to explain better!
Comments
Textures can be imported as two different kinds - masks or maps. Masks are used in masking, while maps can be used in layering.
To use a texture, add a mask texture object and reference a mask texture, or add a PBR layer and reference a map.
Note that tiling and offsets have been added to the next release of FurryVNE, so that will make texturing with textures more versatile.
Here's a video.
As you can see, there is a local asset imported as both a map and mask.
However, no layer or mask is referencing either of those imported assets.
I can turn everything off and it's still visible. If I disable "Use Normal AOMs", the texturing goes away but is still visible on the chest.
There is a special concept called "detail textures". A detail texture is a repeating texture on the body that works well for giving the surface its character. It's useful for things like scales.
You can find detail texturing options in Material Handler > Detail texture.
Good luck!