Im pretty bad at modelling so Im not surprised that something like this appears.
I want to know how to fix it.
The way I approach making clothing is using the mesh of the character as a basis, and I extract what I need to make the garment. And then do a bunch of edit mode editing.
And then I go into sculpting.
Ive also increased subdivisions, and decimated it.
Somewhere in there, one or the other, causes these blotches in the model. What can I do to fix it? I tried smoothing it out with sculpt tools but thats not what fixes it...
I know most of you would start from scratch and re-do it, just wanna know if anyone recognises a fix or something.
Comments
Since clothes are deformed each frame (possibly), we need to recompute normals every frame. This is done using tangents. Tangents are derived from UVs, and the UVs are improperly set up in the assets you provided.
Definitely some smoothing needed beneath (and properly between) the jugs.