So I think something's wrong with Fraenir's parenting nodes. Anytime I parent Illinir to his shoulders, after the animation, she slides right off of him. I've only tested this on his shoulders, and with Illinir/Fraenir so far, but here are the snapshots I took:
Before animation:focus on the Green Illinir and Fraenir in the chair- ignore the couple near them. So far, nothing out of the ordinary.
After Animation:
She moved up some. The thing is, when I parent Fraenir to someone, it seems fine, everything's working. But when I parent someone to Fraenir, in my case on his shoulders, things get buggy.
Comments
%appdata%\yiffalicious\interactions\local\
Definitely a bug and something I will fix for the next release.
Normal:
After hitting stop a few times:
After stopping during a different snapshot:
Dragoness hands floating from legs:
You can check yourself with this one that I uploaded titled: "Dragon Group fun - quicky"
Hope this helps
https://www.dropbox.com/s/gcaee61h4p9el3c/Dragon Group fun - quicky.yiff?dl=0
The first issue was that we remade the way shoulder drivers work, and thus we don't have a correct rotation for the shoulder until a couple of frames after the targets have been placed. So when resetting the target anchors (after play or when undoing), we have to wait until the shoulders have adjusted for some frames.
The second problem was that the hip doesn't reset correctly when going from play to edit mode. You can even see this if you play and pause that the hip of a thruster sort of slowly glides back into its original position. So basically what happens is that hands are moved into their correct location, then the hip moves slowly back and thus offsets the hands a little bit each time (if they're parented to the hip).
Now it doesn't do that anymore. Hips are moved instantly into their correct reset position with no gliding.
http://www.mediafire.com/file/jtoow0ysnhn0ami/balconyhug.yiff
Various things are screwed up in the interaction as it is. I fixed the cat's hands, but hit Test and then stop and they'll be out of place again. Sometimes severely. I'm not sure what all's going on there. Illinir's left hand and wings get moved around too.
If it's helpful, I have all the settings maxed out except reflections is off. Translucency, tessellation, etc are all maxed.
You can even see this if you just play and stop the interaction (in this instance I removed the parenting). The spine sort of bends forwards and then back again:
By setting the spine solver's sliders to zero, it "fixes" the issue, but it's not supposed to do this in the first place. (As you can see right now - it doesn't even target the spine anchor which is completely wrong.)
By properly configuring the order in which things are executed, we now get this behavior (with parenting):
Better quality video here:
https://gfycat.com/LeanFinishedLabradorretriever
Do note that this affects how poses are interpreted, because now it actually properly targets the spine anchor. So this pose will load like this right now:
But you can easily fix that by just placing the spine anchors where you want them.
It seems like Rotation offset X and Y corrupt poses. For now you can just reset those sliders until fix is available.
0.6.3 is scheduled for release in a day.
https://www.patreon.com/posts/yiffalicious-0-6-7367239
I am not super pleased about paying montly for an app that I feel like should be a one-time $40 purchase, but rapid support responses like this make me feel better about it anyway.
I understand that paying repeatedly like this isn't for everyone. But the only reason apps like Yiffalicious are possible to do is thanks to people who are willing to support projects in this manner. Crowd-funding really is an amazing thing. Before it, there wasn't any viable method to pour this amount of time into this kind of content.
You can always try to snipe interesting releases or simply just grab the free public release at the end of each cycle.