I will post all my suggestions which aren't connected to other people's suggestions here. I wouldn't generally start my own thread but the seem to always come in bundles with every major release.
[using version 0.2.3]
-make walls invisible when viewed from the exterior on the Locker Room map
Those white walls are sometimes making posing very difficult. It would be nice if we could pose the characters and see what they're doing without having to be in the same room. We can do so on the Spa map. Why not here?
-improve the transition betwen maps
Whenever I change maps, Yiffalicious forgets that I was looking for poses within certain rules (order, tags, number of the page I was on). Is it possible to make the program remember those rules even after changing maps? If not, could you add some warning before changing maps? Just adding "Map name" to the information that appears when you hover over an interaction on the "Select pose" menu would do. It's occasionally difficult to tell which map it is from the snapshot.
-add a slider to close the eyes of the rhino
You'll probaly add this by yourself eventually.
-add a "tag list" menu
Something like e621 has (
https://e621.net/tag) but maybe way less complex. Just an alphabetical list with numbers will help immensely - especially as the number of people using Yiffalicious and adding poses rises.
Comments
Yes, I want to browse tags because I generally don't know how people tag what. Occasionally, I stumble upon something I've been searching for but couldn't find because I've been searching under the wrong tag. It would actually be both because if you can see which tags are being used then you can adjust your own tags accordingly.
EDIT: You even added the WASD controls? I almost added the suggestion here too but I've changed my mind because I thought it was impossible. I even almost removed it from u18chan. I'm glad I didn't.
What I had in mind is more of a flying camera which allows going through walls and isn't bound to the "height" of a person to make editing easier. A first person mode would work quite well, though, and if you want to implement it then sure. An anonymous person over at u-18chan even suggested connecting it to a VR headset. I wouldn't go that far quite yet - especially because consumer-grade VR headsets will only reach the market in 2016 and they will cost money which will most likely need to come from Patreon funding... but what do I know? I'm sure Yiffalicious is going to explode in popularity and quite soon at that.
Nice. ^-^ I was actually starting to feel more like a nuisance. The roadmap already has a looot of ideas. However, if you like engaged fans then I shall engage as much as my creativity and time allows me to.
http://gfycat.com/MedicalRingedAmericancurl
Do that... FOR PHYSICS!
1: Right now, if you have a snapshot selected it will discard all changes you've made after you click the "Play" button. It would be nice if whenever we have an active snapshot and we changed something it would switch to something I'd call a "dynamic snapshot". This way it won't change the original snapshot and it will keep the progress we've made. That would be useful for everything which contains more than 1 snapshot.
2: It would be somewhat useful to be able to move an anchor along 2 axes. Right now we have a choice between changing 1 axis (the arrows) or 3 axes (the anchor itself). I'm not sure how to achieve this, though. Adding more arrows would probably end up being too clunky.
3: Add an option to hide the hair... I have a feeling that is too difficult right now. It's more of a suggestion for the potential character editor which isn't happening any time soon, as far as I can tell... not that I'm complaining. Whatever you're doing right now is surely better than that.
Those suggestions feel quite weak. Sorry about that. I think better suggestions will come to mind when the next release happens. I'm looking forward to it. ^-^
2. Aye, that I do. I explore every button and slider my eyes can see and my mouse can interact with whenever I get any software (including updates). I always switch to local space whenever I want to rotate the hands into position. It works like a charm. It doesn't quite cut it for moving (instead of rotating) things, though. That's where the other axes would come in - at least within the global space. Dethkruzer seems to have figured the best way and you've added that to the to-do list. Nice.
No need to thank me/us. Thank you instead for considering our suggestions. As mentioned before, it's nice to see developers communicating with their fans.
I've run through every Suggestions thread just in case and I've seen plenty people asking for "switchable genitals" but no-one has suggested this: an erection/arousal slider. Would such a thing be doable? I think it shouldn't be too much of a problem seeing that both male characters have sheaths. However, as I've mentioned before, I have no skill in Unity programming and thus don't really know if it's even possible. It would be a very nice feature for non-sexual poses as well as pin-ups, though.
I do think the "dangle mechanic" would be more difficult to implement, though.
Flaccid penises wouldn't really be flaccid if the physics didn't apply. I think some physics should apply and those are in Yiffalicious already - the balls seem to react to gravity and momentum.
WASD MODE
It's missing a way to move up/down - on the vertical plane. Skyrim's tfc (toggle free camera) mode uses the spacebar to move up and the ctrl button to move down. That would be really helpful here. I don't know if it should be relative to the "player" or the world, though. Perhaps both?
It could also use some way to increase/lower the speed it moves at. The current speed is very nice for moving around the map as a whole. However, it is a bit too fast for manipulating scenes and way too fast if you're trying to fine-tune something. A slider and/or a key-binding would work best for this.
CHARACTER MANIPULATION
Many people seem to be struggling with the alignment of characters. Is it possible to align 1 existing character to another so that they're in line, perpendicular or side-to-side - relatively to each other? That would be especially useful when making interactions where characters aren't connected but are still interacting with each other - specifically the non-sexual ones and the "out-of-bounds" kind (blowjobs, fisting, etc.). It could also be used as some sort of an "extension" of the original character to fine-tune its alignment (e.g. when it's sitting on a long sofa).
ELAINE
In the Expressions menu. There is a "SmileTheet" slider. A nitpick but it should say "SmileTeeth". It's actually quite funny, though, so feel free to leave it in there... but that might just be because my non-native English accent tends to overdo the "th" sound.
Now, let's turn this around a little for a bit: I'll ask for suggestions! There is a "Wave weight" (+ a "Wave driver" - if another character is connected to her) slider in her Expressions menu which seems to flex her glutes. Where should I use this feature? I've only thought of one such interaction - a sort of a squat-cowgirl position (and the reverse version which I don't count). Or is there some other purpose? ... This was originally meant to be me suggesting to call it "GlutesFlex" instead but I'm sure you have some reasons to call it what it is now. I can't figure it out, though. It doesn't seem to interact with the "Ass wave" function.
Well, I've another question. Her eyes are gorgeous but somehow something seems... "off". I can't explain why but they creep me out. I think it's the shape - maybe it's unnatural or something. Could you, please, look at that? Or is it just me? It's really strange because I love pretty much all eyes. There is something magical about them. These, however, freak me out almost as much as they intrigue, "empower" and enlighten me (separately, of course).
WAVE WEIGHT 2
I'm actually a huge fan of deep squats. "Ass to the grass"/"Squat deep or go home" - as they say. I would love to see the "Wave weight" and "Wave driver" sliders on the other characters for the deep squat cowgirl/cowboy positions... and the other uses I don't know of as of yet.
I'm semi-sure I'll come up with more before v0.4.x but that's it from me for now. I hope that those are/will be of at least some use to you.
The Ass wave is somewhat difficult to set up to work like the simple "Wave height" slider. It also requires another character - unlike the "Wave height" slider as well as the real glutes (which can be flexed at any given time if the person knows where they are). But if you want to make an even better version then sure. I don't think anyone would be complaining if you wanted to do that.
This makes the bunny more appealing facially, because she sort of gives the impression of having a nice personality. Elaine looks good at certain angles, but sometimes looks a bit like a staring mannequin.
On a side-note, is Elaine supposed to be on tip-toes? What was the reasoning for the shape of her feet?
Aye. That's probably it. The sense of dread is greatly decreased when viewing from a higher point of view - where a lot less of the sclera can be seen.