I hope this thread can serve as a hub for people to suggest ideas that would improve the VR Experience.
Obviously, people want official Vive support, and an even better step would be implementation of the motion controllers/roomscale for menu navigation/posing.
Here's a few things that came to mind on my first go in VR with Yiffalicious.
- POV Adjuster: head positioning should have an adjustment for character orientation. There was one scene I tried that had the stallion slightly bent over, causing my view to be slightly aimed down, giving me a strange orientation when my IRL body is upright. Simply having an option to orient the POV camera directly forward would be nice for people who don't want to bend over ( ) to match a scene's orientation. Sliders or presets (upright, laid back, laid-down) would be a good solution for several different types of POV scenes. I realize this problem can be fixed manually by looking in a compensative direction and resetting (f8) for the awkward angle, but it's just another simple thing that would benefit from a checkbox "Orient Upright"
- Leap Motion support. I have one and I'd like to use it in this game if the developers have the resources! Mainly breast/ass/belly fondling, masturbation, and tail pulling
- Muzzle mode: strap a muzzle to the viewport! I know some things in VR that are close to your eyes can cause some focusing issues, but if it's at all probable, I'd love to try it. Hair optional.
- Controller media controls: Motion controls aren't even added yet (or even verified to be a future feature), but having the touchpad work as a fast-forward (spin thumb around) and pause/play (click pad) options would be great. Also have the other buttons mapped for other functions (like trigger: cum, grips: cycle views, menu: next snapshot)
- Kissing... Because I'm lonely... And licking too...
That's all for now, probably more from me later.
Leave your own VR suggestions as well!
Comments
If you're going to incorporate controllers much later, then let me just say that there needs to be key binds for
- POV swapping: so I don't have to take my HMD off every time I want a new character's perspective
- Playing/stopping scenes: spacebar would work nicely
- Cycling snapshots: to jump through scenes,
- Simple menu for poses: A switch that changes the 3x3 menu into a 1x2 (horizontal) one that's easier to see in VR. Also have a bind to move forward or backward through the pose menu (left and right buttons probably) (enter to select)
I use a steam controller to navigate the camera, so having these binds and being able to map them to it would help me do much more before having to take my headset off to set up a scene.A few other things
- VR Ready Poses Section: Poses that have been made/tagged with VR in mind. A lot of poses aren't the best for VR, especially when faces are placed too close to each other/clipping occurs. Having a section where users have built a pose with VR in mind would make finding the best experiences much easier.
- VR enabled poses: allow character's upper-body movements to be tied to the HMD. When/if controllers come down the line, have hands as well!
- Panting. This is less of a VR request and more of a general request. When you get closer, you should be able to hear them making animal sounds.
Still impressed, these are all just quality of experience improvements, and I don't want to take development away from more pressing matters. I'm throwing it out there and hoping something sticksCurrently the interface is not adapted at all for VR, it's something we're looking to fix at some point.
I really like the VR ready poses section idea.
Thanks again.
You can buy one for 15$ in aliexpress.
Another important thing for Vr is the "look at the camera" so you can move and he/she is following your real head movement.
Also yes!!! To attatch the upper part of the body to hmd movement would be amazing!
Expressions should have an icon of what blendshape they create.
Character's heads don't track VR head movement.
Characters should have a "moving jaw" option
Allow for Vive/rift controllers to be tracked while a user wears them on a belt/in their pockets
Also, please add a kissy-face blendshape to all the characters!
this is in 0.6.4? are you in POV? they should track your head movement in POV, it does for me.
In POV, I actually have to bend down and reset my position due to my height. When I stand up straight, they don't follow my head upwards, and I guess they keep staring at the "invisible head" instead of mine.
In freecam modes, they only seem to follow the camera and not the head.
Edit: I'll see if I can make a video later today showing what's going on.
http://webm.land/media/LIw1.webm
Edit: Also, I just saw your post on http://forum.yiffalicious.com/discussion/696/
It appears my point about having a moving jaw is null and that there is already a feature built in for it. I hope none of my other points were oversights.
http://forum.yiffalicious.com/discussion/711/
So, I only have 3 problems that's kinda a bummer, and it's those 2 + the one you mentioned.