Hi guys,
@odes mentioned the possibility of a maintenance release for Yiff 1. This topic is meant to collect all the additions/fixes people would like to see to Yiff 1 if this were to happen.
A note in that I don't think the intention is that they're going to add a ton more things, probably within the bounds of what already can be done in the game.
This topic will be updated with the requests so everything can be found in one part.
Bugs
- Charlotte rendering issues (Will post more on this when I see it, basically she starts appearing brown/half of her appears brown or something. Reset game required). - som2040
- Leg spreader cuffs sometimes resize themselves to 0 when parented to pelvis nodes (maybe others too), seems to be when the cuff with the resizer is parented to a male. - arrkhal
- Sometimes invisible characters are visible, and you have to move the slider back and forth and re-save until it works. - arrkhal
I've noticed this for Maya, the bunny, and the cat. When you put a custom skin in for the eyes, it's semi-transparent and the default eyes bleed through. - Cosmic_FS (Note, I have actually seen this happen on Illinir body skins on the fantasy level, not sure if related - som2040)
Skinning (In Game)
- Maya's hair is currently unable to be skinned in game. - dynamiteftw
- Khana's tail hair is unable to be skinned in game. - som2040
- All Charlotte's hair slots have some kind of effect applied to them (A normal hair without effects would be appreciated). - som2040
- Illinir's hair slots have some kind of effect applied to them (A normal hair without effects would be appreciated). - som2040
- In general, extra plain skin slots on all characters may be worthwhile (in particular, the ones that only have a single skin currently) - som2040
- Option for Bunny to hide hair. - li6
- Finn's penis is not skinninable - li6
- Charlotte's penis is not skinnable - som2040
- Fox penis folder is not appropriately named (or folder structure different to others since there's no Penis folder) - li6
- Elaine's hair has no additional skin slots - Li6
Skinning (Outside Game)
- Missing default assets for Elaine's hair and eyes - dynamiteftw
- Missing default assets for Horses hair - dynamiteftw
- Missing default assets for Bunny Hair - dynamiteftw
- Missing default assets for Khana hair/tail hair - dynamiteftw
- Missing default assets for Fox penis (May be same as Wolf penis?)
- Futanari Charlotte does not have a separate penis - som2040
- Futanari Charlotte seems to have issues with seams - som2040
- Maya's hair is missing from the 3d model - dynamiteftw
- Not all of Illinir teeth seem to be defined in the uv? (maybe only regular illinir) - som2040
Gotta run, will add more later (and whatever anyone else has added).
Comments
Will the download llink be updated with all of what was missing?
Sometimes invisible characters are visible, and you have to move the slider back and forth and re-save until it works.
Maya's hair skinning issue is also outside game. You can't make a skin for it because it's not even there. As well as Khana's hair/tail hair, Bunny's hair, and Femfox penis.
Good catch on Maya's hair. It's completely missing.
Can you clarify what you mean by the others though? They are all in the 3d files from what I can tell, and all skinnable in game (apart from Khana tail hair).
I've been assuming that you mean the default assets/skin is not included, but please clarify if that's not the case, Some things we're requesting may require engine changes (More skin slots/slots without filters) while others may not (Such as adding default assets).
Oh nvm. What I mean was that since I didn't see any hair textures, I though they were missing. However, unlike the hair textures, Elaine's eyes aren't in the files either.
Assume that the former would just be providing some kinda png they might have somewhere, while the latter would likely require engine changes or something like that.
Or to put things simply. We're asking for a clear and specific thing. Whether that's an art asset, a change to the 3d model, or a change to the engine.
If your computer is unable to maintain 60 fps, it will go down to 30 if vsync is enabled (if your monitor's refresh rate is 60hz, otherwise half of whatever refresh rate you have). This behavior is expected and a consequence of how vsync works. I'm not sure how vsync and the framerate cap setting work inside unity, but in case your computer should be able to go beyond 60 fps, try lifting or completely removing the framerate cap when vsync is enabled.
I'm not sure if I understand your question correctly, but if we ever get to pushing out this maintenance release, it's mainly to fix the missing skin slots.
For example, the cat has her own hair texture un a png file. I was wondering if the others are suposed to have that or not.
I've noticed this for Maya, the bunny, and the cat. When you put a custom skin in for the eyes, it's semi-transparent and the default eyes bleed through.
The hair textures for almost everyone is missing.
I miss the slider bar from the earlier versions. If you save ALOT of interactions, it's a bit of a chore to flip through 10-20+pages to find the one you want.
(I'd ask additional expression slider for the horse too but I'm trying to stay realistic)
Not all of Illinir teeth seem to be defined in the uv? (maybe only regular illinir) - som2040
This OBJ file is of the regular dragoness body, with the correct UVs. Import the FBX into a drawing program or program such as Blender and replace the body object with this one and then UV will be exported correctly.
[ https://mega.nz/#!6Cg31a6T!KymutWk2VNNPVhMpNAAzf-TlsIGxQHaQHaFoIjjnLPo ]
Maya's hair is missing from the 3d model
[ https://mega.nz/#!Kb5ClYKT!xwA8CTj8a2ddzb0VWmv5qeCC-Y9ldwrg11t4SLFMfMM ]
However, the object that defines the skin color could still be created to allow specified colors, but would be have to be done with game edits, not texture picture files.
Futanari Charlotte seems to have issues with seams
Although this is not much use to %99 of people, it may be useful to some... here is the two files that need to be replaced to get seams gone. I am not entirely sure I did this right, but it seems to work (ha).
[ https://mega.nz/#!6fpjkRaA!hjwNP4r_twTWwGUe-lV34YCa-iulAGOs5hYzoOea9Ek ]
Futanari Charlotte does not have a separate penis
Missing default assets for Fox penis (May be same as Wolf penis?)
Missing default assets for Khana hair/tail hair
Missing default assets for Bunny Hair
Missing default assets for Horses hair
Missing default assets for Elaine's hair and eyes
Fox penis folder is not appropriately named (or folder structure different to others since there's no Penis folder)
Various "not skinnable" or "add skin slots" or "hide xxxx"
This is indeed doable, as I have done it, but requires editing the serialized data in place, not giving a file to download to just add into the data folders.If this is done, it does not seem to break saving/loading even in games where the edits have not been done. The material slots just revert to default if it seems one program instance receives an invalid material slot during load.
In other words, should not break cloud-uploaded scenes.
Various "effect applied to them"
This requires editing the material properties used for a skin slot and removing or changing any effects.This requires editing serialized data in the program, but can indeed be done.
I've noticed this for Maya, the bunny, and the cat. When you put a custom skin in for the eyes, it's semi-transparent and the default eyes bleed through
Sometimes invisible characters are visible, and you have to move the slider back and forth and re-save until it works
Leg spreader cuffs sometimes resize themselves to 0 when parented to pelvis nodes (maybe others too), seems to be when the cuff with the resizer is parented to a male
Charlotte rendering issues (Will post more on this when I see it, basically she starts appearing brown/half of her appears brown or something. Reset game required).