So I'm working on my next project
here and since we have a new feature I decided to test it a bit but
after changing the values of the EyeNudge when I load my char it looks
like this (a bit creepy I might add):
will get fixed emediately after I touch one of the XY or Z sliders
without even needing to changing the value in a big matter. In fact it
would be enough to add any number at the end of the X-value like for
example add a 2 on the -8,099953 in order to bring the eyes back in
Hard to say when it happened since I tend to work for a few hours on one model without reloding the app.
I tried to reproduce this with just a blank character and I can show
you what I found out: When you change the body in a way to make it
bigger or taller like scaling the "PelvisScale" Y axis up the EyeNudge
values stays at value 0 and the eyes will wander along:
Everything perfectly fine.
Now, if you just touch one of those EyeNudge sliders the eyes will disapear like so:
As you can see I just offsettet the X-axis by 0,55 this is litterally nothing. So where did the go?
inside the head you are and much lower...probably exactly the same
amount lower as I increased the pelvis' Y scale. but typing in the
1,390002 pelvis scale won't do the trick, it needs a lot more:
are back, but as you can see the Z-position of the eyes got messed up
as well. Anyway now it is fixed, right? so let's save and go to bed,
tomorrow we will do the rest of the character:
loading it looks still the same but the values are those of the "fixed"
version. After klicking one slider the eyes will come back again.
know that @odes
is on break and there's no need to hurry, I can share
some files with you and will probably upload my character despite the
fact that it is bugged right now so you can check it out inside the app
Cheers and till then!