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kroch

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kroch
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  • Silly me, that makes sense. Though it's weird it let's me choose higher resolutions, as it then seems to start in 1080p anyway, but I guess that's some problem on my end.
    in 1440p? Comment by kroch January 2022
  • Probably the last group shot.https://ibb.co/HVQ1Bkm My harddrive died yesterday and everything is gone. I had 16 characters planned and mostly fleshed out that I hesitated to upload to the cloud because I wanted to release my whole menagerie at on…
    in Fox Twins Comment by kroch November 2021
  • About your concerns about heads and expressions - I agree! It's something I've expressed a concern for dogson before, and I think we need to start experimenting with expressions and how they work on different face/body types/facetypes/tweakabl…
  • I have the feeling that this belongs here:https://www.youtube.com/watch?v=byDiILrNbM4
  • Wow, she looks brilliant! The hair and the feathers are awesome. May I ask, are those leather bands seperate models or are they textures (and for example only the ring on the shoulder is a model)?
    in Horsegirl Comment by kroch May 2020
  • Great characters as always, and nice compilation of them. Would you mind sharing the mouth/teeth masks you used for the new bovine head?
  • Wow, nice catch, didn't even think about that the sheath could be causing it. Seems I was completely wrong
  • In the meantime as a workaround, you can load in a template that includes claws (the canine ones for example). Save the claw model group of the template as a preset and then load the preset on your character. You might have the delete some or all of…
  • Ok, that is interesting. I'm on the latest build, but the character file was made when the horse head came out. I tried some things, and it seems that the culprit is the bt_f_default body type, because switching to any other type (or setting the sli…
  • Hey, just wanted to say, while the eye clipping is fixed (thanks!), there seems to be a hole in the back of the neck now. Settings are still bt_f_default body set to 1.0 and ft_f_default face set to 1.0.
  • Yup, female default body type set to 100%
  • I'm no expert on copyright law, but while it would be stupid to sue the tools used to recreate copyrighted characters, having a cloud like the one planned for YL2 that "publishes" those characters might be a different story. I sure hope that no prob…
  • @Craket Thanks for the pointers, now it only looks half terrible. Just kidding, that was very helpful, but I still have to practice a lot to ge ton your level
  • Very cool characters. May I ask what your "process" for fluff authoring is? Body hair and so on I'm getting the hang of, but everytime I try to do hairstyles it ends up looking terrible. Might have to wait until more hair models are available
  • Wow, thanks for all the info. I parented the armband differently now and everything works fine. @Tourlist Don't really know a thing about Unity, what's the problem with root scaling? Most of the characters I have in mind could be rescaled to have r…
  • That's a bother, though I guess having only one slider for uniform chest scale wouldn't hurt customizability too much?
  • 1) Here is the arm in the default position. And here when pointing forward. Notice how short the fingers get. Also the arm gets much chubbier and shorter. One more with the hand distorted when turned to the side. http://www.mediafire.com/file/…
  • While I had a lot of fun futher messing around in the editor, here are some more things I've found: 1) Regarding the head distortion: Something similar happened to me when trying to make a chubby character. As soon as I posed the arms in a way that …
  • Good to see this thread can answer plenty more questions and I too like myself some big dragon girls, she is gorgeous. Come to think of it, and that is probably a more of a future technical side of things question: In YL1, the hair of some charact…
  • Thanks for the answers. I assumed that some things I ask about are simply not yet implemented/expanded upon, with it being a tech demo of sorts, but glad to hear that they are on the to do list. Also good to know that facial expressions won't fall s…
  • A special date... could this mean we get a special christmas present this year? Anyway, great work, as always. I'm already excited about the possibilities bone scaling opens (and the abominations one could create ). That first gif reminds me of…
  • Awesome work as always, kudos! Regarding the pose mode, I really hope the fingers will be posable this time.
  • Glad to see you're making progress, though it's always a bummer when having to compromise because of technological limitations. The result looks very promising though, even if I still hope that thigh deformation will be somehow implemented. Two thi…
  • that's what I was thinking, is it possible to apply soft body physics only to certain parts (breasts, butts, bellies, etc.)? and even if not, it might be interesting if one wanted to make goo characters. anyways, you guys are amazing, even if the r…
  • Awesome, well done, thanks!I love how you copied the pose
  • is there a avi skin for ilnir somewhere?
  • this is some exciting news, looks very promising. what i'm wondering though, is how you will implement facial expressions, as in yl1 they are tied to the models, so i guess you'll base them on the chosen head model?