Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Brownmane

About

Username
Brownmane
Joined
Visits
1,653
Last Active
Roles
Member

Comments

  • Odes has said there's plans to make it possible to do custom rigs on imported parts. Remains to be seen exactly what form it will take (as I'm presuming it's mostly intended for use with tails and other single-limb bits and pieces) but if it's compl…
  • @Blacky Thanks for your words and no need to hurry!True enough, but I'm becoming increasingly annoyed at myself for flashing cryptic sneak peeks of the stuff I've got in the works and then failing to follow through on delivery of a finished product…
  • @Blacky All that is left to say is: Drop me a line of what you think and thank you for all your support!Congratulations on reaching this milestone! You've been going at quite the breakneck pace, something I definitely can't boast. I've fallen hope…
  • @Saruh Quite the bit of thread necromancy you pulled there, but alright, it's an interesting enough topic it just might be worth resurrecting. Rack 2 is indeed quite promising, I use it all the time when I need to give an example of how one might …
  • @odes I know it isn't entirely accurate to physics, but it's the best solution within current limitations. Thinking about implementing a shader similar to the example you gave? Would be a nice addition to the arsenal, to be sure, but not a priorit…
  • @Diplocaulus Could use some variability in the transparency, as currently she looks more like a spirit than a physical creature due to the perfect uniformity. Don't know if it's possible (never having gotten around to testing this functionality), …
  • @Craket I love these ideas, and might actually be a thing when everything is put in place.Thank you kindly. I'm very much guilty of being one of the much derided "ideas guys," but I guess I'm lucky to be an exceptionally good ideas guy. maybe we c…
  • @Craket That sounds fun, but might need some brainstorming. "Christmass event!" - suddenly everyone makes a reindeer character.Luckily, the sky's the limit when it comes to potential contest ideas, especially once interactions enter the fray. You …
  • @Blacky Hell yeah, you're my man! guess what I'm planningSeems that will become something of a genre of FurryVNE animations in the future, eh? I am planning a lot of other private things in the near future that won't go well with naked furry conte…
  • @Blacky Looking good, nice and folk-y. Reminds me that I've got some big plans to misuse the interaction system to create entirely safe-for-work music videos for various songs that I've visualized a story and/or characters for over the years. Seve…
  • @Talach Ah, I think you mean the bra physics sliders. They're a bit hidden away these days, but they're still there. In posing mode, in the outliner menus, you've got PoseClothingOverride. You need to check both the Override box and UseBraPhysics b…
  • @Static_snowflake This may lead to a lack of popularity in the cloud, but then again if this is a competition, I am already losing.There's much to be said for catering to niche audiences, though. Mainstream popularity is a fickle thing, often gaine…
  • @Static_snowflake First of all, congrats on getting through the redesign. That's more than I can say for my own efforts, hah. For what it's worth, I'd say you did a good job on the jeans; complexity has its merits, but there is much to be said for…
  • @Talach He's using m_muscular, I'm pretty sure, since this character was made before we had f_athletic available. I think. Can't remember the exact date and version it became available. The trick to it is to only slide the BodyTypeInfluence slider…
  • @odes Good to hear, more options is always better. Yeah, makes more sense to save proper herm integration for later. In the meantime, I'm sure we can get by with some parts and garments trickery if we absolutely, positively need to have all the ge…
  • @odes I've been wondering about this myself. I'd imagine you'd want to have the option ready to go by the time interactions go live, but I could also see you wanting to get things working right for both types of genitals separately before you try t…
  • Is that just a really big .obj file, or is there more to it than I'm aware of?It is just a big .obj file. In Chyanna's case, models and textures ripped from Yiffalicious 1 were used, but since we've gotten more robust export options recently (parts,…
  • @odes Well, there I go running my mouth without testing things out again. Will keep that in mind and try to make a version compatible with the default template character of any clothing I end up finishing. Might have to see about making a guide on …
  • It would appear you forgot to run that first part through translation before posting. Might want to edit your post to fix that. The clothing feature is fairly new, so there’s not all that many things ready for it yet, and most of them haven’t …
  • @jakesow There's a few somewhat similar titles out there, some of them quite old, but I don't think any are quite the same in terms of customizing the animations; they tend to have a ready-made library of them right out of the box, but authoring ne…
  • @ReikuYin Oh shit, sorry. I actually noticed this much earlier and made the skins, but then got stuck on fixing them up into Skin Manager -usable zips due to there not being convenient templates on hand as to what files should go where for every ch…
  • @odes Transparency is currently not possible to achieve. It will be though.Actually, it is possible by using the hair material shader with a transparent image as the texture, as we confirmed here: http://forum.yiffalicious.com/discussion/comment/83…
  • @odes It might be annoying for the user if they've configured jittered dithering and yet it seemingly doesn't work because author disabled it. I doubt that’ll be too much of a concern. The new dithering is the better option for most purposes, the …
  • @Craket I think this should be possible by creating textures and stuff to look digitally yourself.True enough, but the effect isn't quite the same. The old dithering scales by viewing distance while a texture will remain static. Which is probably m…
  • @odes The "boiling" you refer to is an unfortunate consequence of the tech, and there's no easy way to mitigate it. Would it be possible to enable toggling the old dithering on for individual parts? Besides being useful as a situational fix for the…
  • @odes Aye, that's much better. Good to know my eye for detail is good for something, because at times it just feels like a burden that slows me down, heh.
  • @odes In case you're thinking of updating some existing character, we're going to have character updating implemented for the next release. Nah, just uploading them in the first place. Part of the reason for me being so s…
  • So far it always goes red-ish, which to me assumes that it is assumed to be used on body parts and not so much objects.Would be nice to have control over that, for things like gemstones or characters made of something other than standard terrestrial…
  • @thirteeenth Sorry but I'm having a hard time seeing how you could max out that polycount with just clothing if you do it correctly.By "do it correctly," I'm guessing you mean making a low-poly mesh, sculpting a copy of it further and then baking t…
  • @thirteeenth Honestly I think the limit is appropiate and realistically not a small budget for one character.It's certainly enough to get away with a nude character plus a few props, but what about when we do get the skinned clothing? Those are goi…