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SpaceRock

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SpaceRock
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  • @Odes; on a related note, I know back in the day you said it was unlikely that we would see non humanoid creatures such as Taurs, Nagas, Mermaids, etc. Is this still the case, or would YL2 raise the chances that we could see these at some point in t…
  • Ninjamuai said: Other than that, it would be nice to have every level specific asset as a standalone prop as well. To expand on this, I think it would be cool to even have placeable wall, floor and ceiling tiles from the levels as well. I made a po…
  • Yeah, the term Modular Environments is a also good description of what I was trying to suggest. Instead of building large static maps, you guys could instead build the buildings and furniture separately then let users place them as needed on a blank…
  • Prefabs are a good way to picture it. I was thinking that since the devs have been working on props and maps, if there would be a way to combine that process so that pieces of the new buildings, furniture, etc, could be props themselves. I would th…
  • Just bumping an old thread. The devs or anybody have any thoughts on this? It just seems like it would be a good way to add tons of variety to scenes as the options could be expanded over time.
  • Here is an octopus character that has a few pics floating around out there, a good example of how tentacles could still fit the yiff theme: http://25.media.tumblr.com/tumblr_lqt6nxehMy1r06cajo1_500.jpg http://31.media.tumblr.com/tumblr_lqt6h9Q4SH1r0…
  • odes said: but I feel that these aren't anywhere near where they would need to be to encompass the creativity and versatility of the furry fandom. For whatever my opinion is worth, I would actually prefer a good, flushed out character editor over a…
  • dethkruzer said: are we talking the "snake with a human head" type, or the "humanoid torso with snake tail where legs should be" type? I have always pictured them as the latter, either the mythological/humanoid type, or the …
  • The elf certainty has my vote to be added! The mythological side blends in well with the furry side.
  • Very cool concept and art! odes said: Out of curiosity, how much do you want the slider be able to beef up the character? How exaggerated (or not) should the effect be? While I am not a huge fan off grossly exaggerated body …
  • As an extension of these requests, could some props be shaped as pieces of a building? This could emulate a level editor in a way - it wouldn't have to be super advanced like a game, but more along the lines of having a big empty space and use vario…
  • This is similar to an older thread about invisible characters, and an idea that I still think holds potential. As stated, this feature could be used as a work around for other features that aren't yet in the program. I will copy what I posted in the…
  • Very cool! As somebody who has been looking into potentially learning 3D art as a hobby, I was just curious about what it takes to create a character like this. What would you say is the easiest, hardest and/or most time taking parts of completing a…
  • odes said: Dogson and I have discussed this idea of having high quality, pre-animated instances (kind of like how any of those popular "Click to advance" 2D animations are made) Just for brainstorming, would it be possible to have a blend between …
  • I would like to suggest that if it is too difficult to implement oral due to size or shape compatibility issues, there could be new characters, or perhaps different sizes or shapes for existing ones, made specifically for this purpose. For example, …
  • odes said: If I understand you correctly, you want to be able to hide characters from view, but maintain their presence in the interaction (forces etc)? I actually see a lot of promise with this as well. The ability to posit…
  • Zanarck789 said: I've also been wondering if tentacles and similar concepts would be added to this project, but I was afraid to ask since Yiffalicious is "100% YIFF. NO BULLSHIT." In our defense, I think tentacles do fall into the yiff category, si…
  • odes said: If all goes according to plan, expect something for 0.5.0. Cool, thanks. While my computer is not quite up there with Ragepro's, I can also confirm I can have four characters in a scene without any noticeable drawback, it will be nice t…
  • odes said: Having more than 4 characters would be really bad on older computers.I would second what FenrirWolfe mentioned about having a character count on the cloud pages. Another possibility, when a user tries to add 5+ characters, a warning bubb…
  • This was part of a suggestion I was thinking about, so I will tack it onto this post. Speaking of liquids, could more types be added in the future? For example, breast milk, saliva, and urine?