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arrkhal

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arrkhal
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  • Good work, that's definitely a big improvement! I still have no idea what I'm doing with the fluffs, gotta practice some more. And yeah, the tilt (maybe other things) on the appendage groups seems to get messed up when saving and loading in some ca…
    in Fidget Comment by arrkhal January 14
  • Darn, I just noticed the tilt on the piercings isn't being saved correctly either. They should be -90 degrees so that the round end sticks out like a stud. They're being saved at +89.6 degrees instead it looks like. edit: If I save with them at -89…
  • Sure, here's the file. https://drive.google.com/file/d/1-DMiPQze46YCH2GtpWHcChTu9tA8kmub/view?usp=sharing Basically just use the sculpt tool with tilt (it seems like the other values might be a little buggy as well), then undo, several times. File…
  • Wow, looks like things are really coming together! I hope I can make just one tiny suggestion for a new feature, that I hope would be trivial to implement: something built in that estimates the character's height, weight, penis length, and anything …
  • Everything's looking great so far. As far as feet go, I'd love it if there was a set of digitigrade dragon/scaly feet that look more like this: http://www.furaffinity.net/view/15922719/ http://www.furaffinity.net/view/20561801/ http://www.furaffini…
  • Darn. Still, a handful of pre-textured blush maps should be a good compromise, with some creativity. Just need to fade to black in order to merge them down (with a new character skin), I guess.
  • It just takes lots of practice, and looking to real life for ideas and reference material. Keep at it and you'll get there eventually. The old saying is that everyone has 10,000 really crappy drawings/stories/etc. in them, and you have to make those…
  • Glad to hear it! Very simple blush/spank marks/etc. based on 1 mask and 1 color at a time sounds like a good, low-cost option. And it should even allow things like chameleon color changing, by having the mask cover the entire body. If the masks can…
  • Any possibility of just having a number of custom layer slots that can be faded in/out during a scene, instead of hardcoded blushing? Even for just blushing, there's enough variation (cheeks, ears, whole face, anime-style middle of the face, differe…
  • These still aren't very good. "a hell of a time ren" has an incredibly unnatural vagina angle, and the hands still aren't placed or angled very well. Looks extremely painful. "a great time with f" All 4 male/futa characters have their legs snap dur…
  • Personally, I think it might make the most sense to have individual options for the anus as well as everything else. Like: Cock: humanish, canine, horse, dragon, none Balls: even, uneven, hairy, none Vagina: humanish, dog, horse, cloaca, none Anus:…
  • Been having the same problem with a bunch of games, plus "cable not connected" errors with my Vive, for the last week. But it looks like a hotfix or something just got pushed through. Geforce experience said to update my drivers, even though it's st…
  • The current WMR sets work natively with SteamVR, which natively works with all VR Unity games. A couple friends of mine have already gotten YL to work on their WMR headsets, no issues. It's just plug and play.
  • Leg spreader cuffs sometimes resize themselves to 0 when parented to pelvis nodes (maybe others too), seems to be when the cuff with the resizer is parented to a male. Sometimes invisible characters are visible, and you have to move the slider back…
  • Seems like it'll be necessary anyway if characters in YL2 can be scaled up and down. You'd need to scale the world for POV. Or at least it'd be nice to have as an option.
  • Back to actual custom skin suggestions... I wonder if it's possible at all to make a Xenomorph-style skin for Ilinir? It seems like the scale texture bump mapping is hard coded in, though. I can't find the files for it anywhere. That seems like the …
  • Already has an option for anal pullout effect, it just defaults to turned off. It's called "Push/pull infl." in the editor. Looping is done/not done by the person making the anim. I'm pretty sure all the anims I've ever published all loop.
  • You can have a couple characters humping, make them invisible (or just far away or on the other side of a wall) and parent a node to one of them. It's extremely hard and finicky to get it looking right, but I've seen that used for handjob and footjo…
  • Yeah, I was just trying to think of 5 different things in a hurry. I think maybe use of facial expressions could be scored separate from animation and humping, too, for a category. I've seen plenty of animations that don't really use facial expressi…
  • I think the simplest and easiest system in YL2 might be to have a short checklist of things that you liked about an interaction, like: -Subject matter / story -Execution of the animation -Attention to detail / set building -Technical skill -Creativ…
  • I have no idea how many people even read the snapshots, and the 11 character limit is way too short to actually get anything meaningful in. It ends up looking like lolcat speak if you want more than 2 words per line. I just ended up putting somethin…
  • It's because dynamic looking (which is on by default) makes characters look at each other. She's trying to look at the wolf's dick. You need to adjust "ignore dynamic" (which reduces/eliminates that) and/or "head limit" (which limits how far they ca…
  • Thanks for the tip, I was only trying saving and reloading without closing YL all the way, which didn't seem to work.
  • Thanks for the fix! I ran into that problem awhile ago, then completely forgot about it. I'm noticing that it's still impossible to change the duration from 5 seconds, on snapshots near the end of the list, when there's a lot of them. Seems easy en…
  • Probably one of the easiest solutions is to buy a Steam Controller, or something else that's easy to customize and use as a mouse. I have mine set so the left stick is WASD, Y and A move up and down, X and B are prev/next snapshot, shoulder buttons …
  • Easiest solution to your VR problems might be to just buy a Steam Controller. I have mine set up so that the triggers are the mouse buttons, bumpers are mousewheel up/down, left stick is WASD, right pad is mouse, Y and A move up and down (E and Q), …
  • A Fraenir deathclaw might look nice. The base skin is already pretty close, I guess it'd basically just be a rougher, scalier, more aggressive version. Ilnir as a femme deathclaw could be cute, too.
  • Great job! Now I really can't wait for built-in skin support.
  • Everyone who still pays for a newspaper is paying for news. Everyone who reads news websites is generating ad revenue for the website. News on TV, funded by ad revenue as well. Plenty of news sites still have paid subscription models, like Forbes. N…