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baphomet

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baphomet
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  • What you said sparked some curiosity in me tough; Is there, or has it been any other furry themed game or vr-enterprise before that has gotten it's furry theme sidelined at some point? I ask because I don't really know any other then us, CHT and Fek…
  • odes said: So knowing this, we're afraid that launching an import tool would be a little bit like opening pandors box, in the sense that a shit load of poorly made models would flood everything while making the cloud increasingly expensive to run an…
  • IIRC you can quit steamvr and leave everything plugged in if you want to modify scenes etc as if you were in the desktop version and then just fire steamvr back up when you want to do actual vive stuff.
  • I'm really not down for human characters flooding this game and would definitely vote against it given the chance. The furry community is plagued enough already by people floating in pretending to be furry, only to shoehorn in human-only content. A…
  • odes said: F8 recenter doesn't seem to work with Vive, but you can still use quick calibration in the steam overlay settings. This isn't really a good solution because it blows away your current roomscale config and you have to re-do it for when yo…
  • have you tried doing app-specific settings in your graphics software of choice? (nvidia/ati control panel) i've done this in the past for games that didn't support increasing/decreasing gamma past a certain point
  • I would like a bigger buttons option for the pose browser and/or a VR-enabled menu if that's possible at some point. Currently I have to take off the HMD and look at my monitor to change poses and play/stop scenes because trying to do it via virtual…
  • I tried YL in room scale again yesterday and I think my issue originally was with not using the LMB+RMB cam to "sit" the vive's room area so that it's level with the game area, if you do this there's no need to even use the recalibrate option and us…
  • so I just got a vive today and tried yiffalicious in it with the desktop switch and having the dev-style orientation/location reset on another monitor it works pretty alright although the characters are GIGANTIC....which i'm kind of ok with since I…
  • I think the key to good maps in YL is variety and intimacy. Maps with a couple different lighting and layout methods and nice closed-off areas offering the illusion of privacy make setting up scenes more interesting (which is what I like in the ocea…
  • I tried out riftcat+steamVR+google cardboard and it works really well except for the camera controls which can be a bit of a struggle. Tracking is functional though, so once you have your view/pov in the right position it works great and the framera…
  • IIRC the mesh for cocks isn't visible once it penetrates (you can see this effect by accident in some PoV shots and in VR) so I would imagine the first example is more feasible. Something like studio CARYO's 'dungeon no oku' series would be pretty h…
  • I think people get scared off of using force because they have the control slider all the way to the left or right and it makes the characters look like they're trying to kill each other with their hips. Bringing the sliders slightly away from extre…
  • A panda or brown bear with a build similar to the heavyset female build in fek's rack game would be great, plus she would pair well with larger characters (or small ones if you want to see poor little fox boys get crushed by bear hips)
  • I'd be down for a doberman, rottweiler, or any breed with really short hair and split-coloration (like how they have lighter color on their stomach/anterior fur). Also there totally has to be a shiba inu just because.
  • I'd also really like to see toyplay moved up in the timeframe even if it was just a hacked-together prop with the control slider locked.
  • Instead of having pre-defined names, why not let the player choose an alias? Then you could keep the species and gender as the base-name. (e.x. the right side character menu would display "Charlotte (cow_female)"). This would help with identifying d…
  • Just to give an update, I _did_ try out VR with my cardboard rift although there are a lot of tweaks and workarounds required. Yiffalicious will run in VR if you use a 3rd party direct-x manipulator and some other tools. I used TriniusVR (for the ca…
  • Seconding VR support. I have a Gear VR as well and tried it out on CHT when they still had support for it. Would be a neat feature to carry forward with all future releases. 
  • Semi-related but is the wolf's cock coating supposed to be so dark? would there be a way to turn off the fluids at some point in the future? (or to adjust their alpha?) pic related
  • oh I just saw the update, should be good
  • not too crazy about humans from a furry perspective but from a business perspective it would probably bring on a lot of patreon supporters if there were a few human characters (just look at how much $$$ breeding season pulls in despite half the char…
  • yeah I would be fine with a variable or semi-variable length for the rhino and future male anthros (at least to half-length for variety's sake)
  • in addition to ball twitching, some kind of urethral twitch/bulge to go along with the cum animation would be nice. just something going on in addition to the fluids to give more depth to the whole "cumming" part also, characters should have some so…