Phase: controls the starting position of the insertion:
This isn't really obvious unless you have other thrusting going on to compare the phase to. For example, i adjusted the phase on the fox so he and the wolf weren't penetrating the cat at the…
Expression Drivers: control how much of the expression is controlled by the thruster penetration. You have to have some level of an expression for this to do anything.
For example, if you want to set the gaping mouth expression on penetration, set …
usicco said: Character's heads don't track VR head movement.
this is in 0.6.4? are you in POV? they should track your head movement in POV, it does for me.
tentacled characters were brought up a couple of time:
http://forum.yiffalicious.com/discussion/218/tentacles-and-related-concepts
http://forum.yiffalicious.com/discussion/429/new-anthros
i'm curious what the source is for this image? a quick reve…
@ledstorm128 are you getting the same issue with penis and eyes that Horsie mentioned? i haven't been able to reproduce this yet, if more than one person is having this it might help pinpoint a cause.
Kamimaia said: select rotation of individual nodes by 45, 90, etc degrees
if you hold down shift while pressing e to go into rotation mode and select an individual axis (by clicking on the axis line) it'll snap to larger angles. i've found 6 cli…
i believe the transparent characters was added because it was a quick and easy change to implement. it wasn't intended to solve the lack of action types.
something like completely invisible characters was brought up before to help simulate addition…
is there a particular interaction you noticed this occur on?
were you seeing the extra eyes/hair on your pc monitor, your HMD, or both?
also, were you browsing interactions by hot, new, or top? (to help reproduce if it's not interaction specific)
a couple of differences have been brought up previously, these might be impacting your interactions:
http://forum.yiffalicious.com/discussion/675/interaction-from-an-older-version-wigging-out
odes said:
Forces have been remade to work differently…
character import vs customization has been coming up in discussion for a while, odes commented on the difficulty of importing characters a while back: http://forum.yiffalicious.com/discussion/comment/2686/#Comment_2686
and more concretely mentioned…
@TauTeFox, did you ever get the "failed to create the interaction" error to go away?
@odes, i'm able to reproduce this, server is returning error 500 in response to /interactioncreate
according to the release notes, Ilinir was the first to get a number of new features, and all females after will get them as well.
with the engine update, the plan is to go back and update older characters, at which point they'll presumably get th…
good ideas, a number of these have come up before in other threads.
avians came up as part of the feather shader that was shared on patreon a few months ago, but that feature is currently on hold.
big cats also recently came up on discord chat, i …
i think there were some tweaks to the IK solver in 6.x,
if you put an extreme bend on any of the joints (to where the limbs bend back on themselves) there is some glitching:
if you move the cats hands up just a bit the glitching will stop:
als…
the name in the release notes and GUI are a little different, but what you're looking for is "mate hump" in the UI for the character performing the penetration under the section "thrusting".
Better local interaction management is on the roadmap. For now you have to delete them from Windows.
They are under:
%appdata%\yiffalicious\interactions\local\
I was talking with odes about this earlier, he's looking into a way to let VR be disabled without having to unplug your headset.
Editing in VR has been requested, but letting you disable VR is going to be easier and quicker to implement, so it'll…