Thanks for the suggestion.
We suck at promotion. Personally, I feel weird about promoting something that isn't finished, and I'm never really happy with what I do so that usually means never.
That being said, I think we'll do some promotional stuf…
Hi there @BixbyBull,
Textures can be imported as two different kinds - masks or maps. Masks are used in masking, while maps can be used in layering.
To use a texture, add a mask texture object and reference a mask texture, or add a PBR layer and r…
I've thought of this as well. The problem now is that we don't really have any experience of creating any such rig. Dogson is relatively new to rigging, and I don't rig anymore. Still, it's a valid idea and one we have discussed internally.
I sacrificed* my halloween to implement tiling for texture masks and normal/occlusion layer. Will be part of next release (in addition to fur shading)!
*Just kidding, I wasn't going anywhere anyway...
You'd be able to keep using the build you downloaded, but you wouldn't be able to access new builds.
We try to get a new build out every month. Currently we average every 44.5 days for major builds (every 30.3 days when including patch builds).
Yiffalicious won't get any more updates.
FurryVNE, the successor to Yiffalicious, may get some kind of VR controller support at some point.
You can run Yiffalicious in fullscreen to prevent clicking outside of it.
You can use the menu command in …
1. You need to apply a color mask, telling the fluff strands where to apply to color.
2. You need to reference a gradient index.
3. Using the sculpt tool, you can now paint using COLOR_T and COLOR_ALPHA.
COLOR_T tells the strand where to pick the c…
omg, Gwen is absolutely adorable. One of my favorites in the cloud so far!
Dwaha is really interesting too. It's nice to see some other VDMs used for nipples.
As for art direction - it's pretty much impossible to make everyone follow the same style …
One other thing: When you extract a model from the game it's missing its nipples while other parts are not. Are they not included for reason or am I doing things wrong?
Nipples get their shape from the shader, so they're not easily exported. The un…
Transparency is currently not possible to achieve. It will be though.
If you want to do glasses, the best way to fake it is to use high metallic and smoothness.
That is doable. Like an individual property mask override for that specific property.
Wouldn't that be confusing though? Essentially fusing many different things into one layer?
Masks/Layers are rendered into final texture targets - albedo, emission, bump and metal/smoothness are the base ones. So even if you have 20 layers, there will still only be those final render textures on the character.
Tiling is trivial to impleme…
The idea behind the masks/layers that use textures was sort of that you'd author those textures in external software, adapted for whatever part it is you're applying them on. I've seen some users use generic tiling textures though, and since you can…
I think these issues have been fixed now and will be included for the next release. Thanks for pointing them out.
This means you may have to go back and readjust vagina options and reupload your character, since the loaded look didn't reflect optio…
It was just loading that was done improperly, so any files saved before build should work in regards to folders.
And no need to apologize. Always bring up issues you run into, no matter what!