Actually, seems like we weren't saturating, which is risky. So good that you brought this up. When saturating, the result is more as expected.
Still, alpha shouldn't be affected (which it isn't anymore), but result should definitely be saturated to…
Thanks for reporting. Seems like the alpha channel is affected by fill layer, which it shouldn't be. (Affecting alpha will affect alpha clipping, but only for externalities i.e. head, hands and feet.) Apparently, using COLOR_DODGE produces a result …
Your computer seems strong enough, so I'm not sure what the issue is. I can't seem to reproduce it. I suppose I could disable the 3D rendering when the cloud is active. I'll add a setting for that so you can see if it helps.
Definitely report any i…
Derivative bug in the cloud should have been fixed, but files loaded through the cloud will still have the derivative button inside of them. There's no quick and easy fix for this.
I can't reproduce the laggy cloud issue you're having. What character do you get the issue with?
My computer is a bit beefy so that might be why I'm having trouble reproducing the issue. What are your computer's specs?
I have identified the issue and fixed it. The issue was that boneWeights were cached in the character, BEFORE applying custom body skinning for the giraffe head. This only happens on giraffe (since giraffe is the only head reversely affecting body s…
Ah ok, I see what you mean. Something seems very strange here. When using snap to surface point, the bone with the greatest influence is set as the part's parent (+ offset). But here it doesn't seem to do that. I will investigate when I get the time…
Parts dont attach to the other parts of the giraffe neck, only the bottom.
What exactly do you mean by this? I checked in the app and I was able to attach the necklace to any bone and have it follow the bone.
Use limit sliders to control eye posture after using look at camera.
This function was quite a quick hack so please have some patience with it. The eyes are literally pointed exactly towards the camera with angle being the only limiter. We'll proba…
The code is compiled into a dll. It ships with the app. You'd have to find some way to change it. This is not trivial. I don't have the expertise to help you with this.
I don't have the expertise, but it's essentially just a if statement somewhere in the code checking if a variable (character count) is less than or equal to 8. That if-statement could be changed to always be true.
It's not possible to increase the character max. It was a limit we set for performance reasons. You could theoretically hack the app to increase the limit, if you have the skill...
Good find. I have investigated the issue and know what's causing it.
So it's not actually male vs female that's causing it, but rather flatchested. We're using a separate normal/ao/thickness map for flatchested, that is blended onto the character (…
You are hard to please, but that's good because it forces me to be better.
Here I have added another filter on top of the previous operation to remove the pointy-ness of the knee:
Hopefully this is good enough.
So I've managed to get this going for the knee:
This is bt_f_athletic with canine digitigrade.
It's definitely better than before, but still perhaps not perfect. It's what I can do with automatic algorithms though. Perhaps it is good enough.
Jus…
Thanks for an excellent post bringing up important issues, @Brownmane. I think some of the normal map issues may already have been fixued, but that knee error definitely needs some work. Also, going to discuss the feet skinning with dogson.
In case…
It should work anywhere - it just wouldn't be able to write logs. So it's strange it not only was able to write logs but also magically started working when you put it in home.
I don't think it's in a folder that it doesn't have write access to. What kind of folders wouldn't it have access to?
Any folder not inside your home (%userprofile%) folder. (Sub folder is ok.)
(AppData resides in home.)