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odes
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  • Hi there @Tazeps Thanks for the kind words, and glad you're looking forward to YL2! Any release date we've set previously has always been missed, to the disappointment of our fans as well as ourselves. At this point, we've simply given up on predic…
  • That's really cool.
  • Only thing I can see is that it seems to want to initialize VR but fails. Have you tried running yiffalicious_novr.exe instead?
  • @Suneku Once we get to implementing interactions, the idea is definitely to add automatic oral behavior eventually.
  • Unfortunately, no. All the star does is download the interaction and store it locally and making it available in the "starred" tab regardless if you have internet connection or not. A better way to think of "starred" is "stored". I did intend to ma…
    in Starred posts Comment by odes March 2019
  • Thanks @Axdee. I appreciate it.
  • It will be YL1+ in effect. Not necessarily an inaccurate assessment. A way to think of body types is as different characters, the difference now being that you can assemble this character from parts and species of your choosing, in addition to being…
  • And the neck tweakable for example, that would make sense in most body types, will have to be reimplemented for all body types, including future ones. Or there'll be functionality in some body types and not in others, that would make sense in all. I…
  • or have you simply not integrated it into the actual editor yet? Coming up with a solution and integrating it are two different things. Areola and nipple projection is indeed still what we are intending to implement into the editor. I have a quest…
  • Yeah, this would take at least a year more before we'll be seeing an alpha, isnt it? I honestly don't know and don't dare to give estimates anymore given my track record of estimations. I don't want to give false hope. All we can do is work hard, an…
  • @DrunkDragon We posted a large update on patreon last Saturday. It will show up here in the forum around Saturday next week.
  • @TtsarFair enough. The thing is that making such systems isn't something you can just add on top - it needs to be considered from the very beginning - especially if it's supposed to be interactive. We recently did a poll on patreon asking what our f…
  • @Horsie The problem with updates is that not only does it take time for the results of our work to condense into something worth sharing, but it also takes time to prepare said results to get them into an adequate state. It doesn't really matter ho…
  • @Ttsar Unlikely. We both have our own way of doing this. Besides, my understanding of fek is that he works alone. Gameplay systems is precisely the reason why Yiffalicious exists - to get rid of them. If running around in an environment and playing …
  • @Horsie Naturally, we had not intended to delay things in this fashion. We try to write a major update every month, but these past weeks have been exceptionally problematic. I couldn't have imagined we would run into this many problems and that thi…
  • @Horsie Hopefully yeah. It's hard to say since this update depends a lot on dogson's and my coordinative success, which is very much a back and forth process. You never know how many iterations it's going to take.
  • @blain We're late with the Jan update even for patrons. It's not out yet. Next update will be like a sum of both Jan and Feb. Once we have posted it on patreon, it will show up here around 14 days later.
  • There's nothing in that log that gives any clue to what could be wrong. I can only suggest you update drivers and make sure there's enough system memory before launching. Sorry.
  • @Brownmane Can the eye sockets be scaled, then? If not, it may be worth your while to find a way to make them scalable; eyes are arguably the most important part of the face, so maximum customizability of them gets you the biggest bang for your buc…
  • @thereaper35 You will be able to scale body parts, including heads. Eyes will however not be possible to scale, since they need to fit into the carefully designed eye sockets.
  • @Brownmane That's some good points, thanks for sharing. Clothing is definitely something we're looking at. Iridescent colors - possibly. We have a system where you're able to select what shader you want to use for each object's materials, so it's…
  • @Onebiglotus Thanks! @DrunkDragon Oh, just to make it clear, I'm not talking about a giant giant, but just having a really, really tall female (300cm/10 feet) Ah ok, I wrongly assumed you meant giant giants. Hm, possibly. I mean it's certainly …
  • @DrunkDragon Sliders will probably be capped somewhere as scaling characters and their parts too far away from base scale would cause problems in the physics simulation. I think the illusion of giants could be better implemented by placing them in …
  • @JimMoriarty Always. We were a bit later than usual with this month's update though, so naturally it will be a bit later here too. We usually try to post about 2 weeks after patreon.
  • Not currently planned.
  • Hi there Sparta, Yes, you will be able to configure height through the use of body type layering and bone scaling. Presets - depends on what you mean. There will be a couple of body types to choose from and at least 1 example character to study. A…
  • You're running it in virtual box with too little VRAM and possibly too little ram too. You're probably running out of memory.
  • http://forum.yiffalicious.com/discussion/488/how-to-get-help-with-issues#latest
  • @Brownmane Glad you're looking forward to it!can vector files be imported as decals? Currently no, but it's definitely an idea I think is worth exploring. Right now we just want to wrap things up though, so that would have to wait for later! So, …
  • I don't mind expanding the amount of options our fans have for funding our projects. As I already stated in the thread Horsie linked, it's mostly about finding good platforms that accept the type of content we're creating. Then fans could simply pic…