The male character contains an empty appendage group in one of its parts, and that confused the exporter.
I have fixed that issue now, but won't make a patch unless there's more severe issues.
Work-around is to remove the empty appendage group.
…
Previously, a blank character took 5,632 / 50,000.
Now, a blank character takes 51,474 / 100,000.
50,000 - 5,632 = 44,368
100,000 - 51,474 = 48,526
I.e. you should have 4,158 verts more. (For the default, blank character.)
More changes have been…
I wrote in another thread already but writing here too to keep you updated -
I've ordered an AMD computer that will be delivered soon. Once I have that and once I've fixed the issues related to AMD hardware, I can publish a new build. So hopefully …
I think you/this character file is trying to bind a garment w/o any model assigned. That causes this soft lock.
That has already been fixed for the patch release.
Hopefully we'll get it out for the weekend.
Only big issue left to fix is the app n…
There's still issues being reported, and I haven't been able to investigate an issue on AMD hardware. I kinda want to fix those before publishing a new build. So it might take another day or two.
This was reported on the discord server too. The issue is already fixed.
The clouds system uses alpha channel of render target to decide where to apply effect. But when rendering this texture to screen, it will be transparent in those areas.
Solut…
That contrast does this, regardless if changing settings or not, is a bug. Just adding a filter and it instantly degrading quality is not intentional.
We've built this layer based of a 3rd party library. I've managed to reproduce this issue in a si…
Thanks for pointing that out. This issue has been fixed.
Things got a little too hectic at the end, and we were making several changes that affected core parts of the program. The change that caused this issue was introduced two days ago.
Since it…
Thanks for pointing that issue out. This has been fixed and will be part of a patch release.
I'll probably let things buffer for a while in case more issues turn up.
Can't wait to hear your opinion on the new release!
You shouldn't need any external program or dll. The game should work out of the box with the included dlls.
You might want to try running the game directly from C:\ or something so it isn't a path issue.
Don't see anything out of the ordinary in the logs, other than them ending prematurely.
Have you tried installning the newest drivers?
https://www.nvidia.com/Download/index.aspx?lang=en-in
@Evenbetter
random thread to ask that question, but anyway -
YL2 is renamed to FurryVNE. It's currently only available to patrons. You can get it by becoming a patron:
https://www.patreon.com/furryvne
Note that no explicit interactions are curren…
Saw your post on patreon but I'm replying here too.
I recorded this tutorial:
https://www.dropbox.com/s/b97zpyvdu0738nq/Decal tutorial.mp4?dl=0
I hope it helps.