Hi, I know that Gear VR isn't "offically" supported but I've seen some people have some luck with it in the following thread:
http://forum.yiffalicious.com/discussion/540/poor-mans-vr-supportI tried the following
Skaz said: I've tried to get yiffalicious (0.5.x) to run on my samsung gear vr. Sadly, no luck so far. I added it to my steam vr library, then started steam vr from riftcat. The game launches just fine but i can't get it to output the game render on my gearvr. I'm stuck in the steamvr 'greyroom'
Skaz said:Update: It worked just fine with the latest WIP version
However when I tried it on the
0.6.3 build via
USB Tethering on Riftcat, Steam VR 'grey room' keeps phasing in and out from the game making it impossible to use it.
This is the video of this happening:
Has anyone got a clue to what's happening and how to fix it? (My guess is that it seems like Yiffalicious is lagging so bad that it's causing Steam VR to believe it's not responding as seen in the Steam VR monitor but not sure why it's lagging so badly).
If anyone could give any tips to how I might be able to fix it, I would be in your debt.
Here are some troubleshooting steps I've attempted so far without any luck:- Changing resolution of game
- Changing from windowed to full-screen mode
- Rebooting
- Disabling multiple monitors
- Launching without Steam VR (Through the Oculus Rift option on Riftcat: Launched game but no VR stream sent to phone)
- Running the 32 bit instead of the 64 bit program
- Throwing my computer out the window
My GPU, CPU, Ram, didn't reach 100%Specs:
- 4095MB NVIDIA GeForce GTX 970
- AMD FX-4300
- 12.0GB Dual-Channel DDR3
- Galaxy S6
Comments
You should see a "VRidge Runtime" window and a "SteamVR" window
On the phone you get a Health and Safety warning and "awaiting vr game"
I've found that as long as SteamVR and VRidge Runtime are running i do not need to run the game from within Steam for it to work.
Does the HMD display issue happen for other SteamVR games?
Other games such as Portal Stores: VR and other VR games seem to run smoothly ~60fps but it's only Yiffalicious that's running at 1-2 fps at extremely low resolution for some reason.
VRidge Options
Game Option
Yiffalicious (64-bit) in windowed mode, 1280x720 @ Fantastic
RiftCat Settings:
VRidge running on Nexus 5 connected via 5Ghz WLAN
Computer Specs:
I did check up on what may cause that grey flickering in the SteamVR room and it seems to be caused by tracking issues for Vive users or problems with SteamVR in general. https://steamcommunity.com/app/250820/discussions/0/357287304437288414/
If Yiffalicious could work directly from the Riftcat (Play Oculus Rift Games 0.6-0.8 SDK) without going through SteamVR I wonder if this problem could be solved (Launching this way only displays the message Awaiting VR game stream)
TLDR; For anyone else that is wondering, GearVR + Riftcat + Yiffalicious doesn't seem to work on a GTX 970 with an AMD FX-4300 on Galaxy S6 (At least for me or maybe it's just me ).
It says SDK 0.6 - 0.8 which is a year old. The latest Unity builds use the Oculus 1.10 SDK.
I decided to reformat my computer and tried again and it worked this time. No more grey flicker