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I sculpted them in Mudbox right onto the mesh and generated a normalmap
that was then combined with a mask in the creator as to not interfere
with the original normalmaps of the model.
Hmm, planned on doing something similar with Ameliée's latex suit, but I had very little clue of the specifics of how to go about doing so, was already spending far too much time on her and it looked serviceable enough as it was, so I didn't pursue that idea further. Might take another stab at it, though, since I've learned a bit more about the process in the mean time and could use some practical experience, soon as my current obligations are done and dusted and I get to be free to pursue my own interests for a change. Looking forward to reading your guides on it once you get around to making them.