I'm no expert, but I know you can't load 2 characters into one .YL2C file in this game, but I saw that the talented
@Chyanna, was able to do insert multiple / two or more characters into one character file, as seen with her Vanilla the Rabbit & Nnecgrau's GamerMom Photoshoot
SEEN IN THIS THREAD. Is that just a really big .obj file, or is there more to it than I'm aware of?
Is someone generous enough to explain how they do it / how to do it? or link me to someone who already explained it? I'm not good at navigating forums for pinned threads and etc.
I ask this because I recall developer Odes saying that there's one more character builder update before the team begins building sexual interaction mechanics for FurryVNE, and if FurryVNE is as ambitious as I think it is, Star Citizen or Hytale might release before that build ever comes out, no offense, because I'm sure the FVNE team is applying all the knowledge and time they have to this to-be sex engine to prove me very wrong.
But I can't wait that long- well, I can but I really don't want to. Therefore, I would LOVE a temporary way to create fake sexual interactions until Half-Life 3 releases. So I would appreciate it a ton if someone can give me hints on how Chyanna created those bukkakes and orgies in FurryVNE. THank you!
(sorry if I don't reply my thank-yous immediately, I don't visit this forum commonly anymore since YL2 has an in-game cloud for skins, but know that I am extremely grateful for any informative replies.)
Comments
So I want to have the whole character and not just the body, but only in the basic color
Of course, an alternative is to grab some free character models (with rigging and textures all ready to go, preferably) off the internet and import those instead, if you want posable characters quick and easy. Issue there is that customizing them is considerably more complicated and requires you to know your way around Blender or some other 3D editor, so you'll have to work with what you can get if you lack that.
Oh, and if one does manage to put in a second character (or more), it will almost certainly go over the current triangle limit, so no uploading to cloud, unfortunately. It'll have to be put on an external site and linked here if it's to be shared.
Generally it's something I frown upon, because it's not what the part feature was designed for. At the same time, I won't do anything to prevent people from exploiting this feature in that way.
@Brownmane
The new mesh export is for sculpting only, not for texture authoring. But you could theoretically use it for that if add UVs to it and then project colors from exported mesh to sculpt mesh.