@Talach You have to balance the ass/thigh slider with the pelvis x,y,z torso editor, along with the spine x,y,z. When you do, it will look like a female. You will also have to change the root slider and possibly the x,y,z axis on the arms and legs…
Sorry for the late reply. I've been REALLY busy with other life things. I used the male muscular build. I just messed with the breast slider, and bam, there it is. You can also mess with the chest sculpt to form them better. Also, I would also …
Ty! For those wanting the assets, I made a new comment that has the assets ready to download. This shall be the asset dump for asset's I've repurposed from Dogson's and from my own creation.
@odes You were right about the mesh being too close. I was hoping not to mess with the original Dogson mesh and keep it as true as possible, but I had to thicken it out to make it work. Now it's all done, and ready to go tonight.
Okay, I'm not sure, but if I upload a very specific model, that's kinda janky in the first place, it spurgs out. Here's the output log, it's very long for some reason. When I upload this model and check in parts, to find it, I get a white screen.…
I think I figured it out. I know it's not a character issue, since it happens on ALL characters. But, I uninstalled and reinstalled and that did fix it. HOWEVER, now I have a new issue. I'm trying to figure out how to export the output_log. I'l…
I gotcha, fam! Although, I may be an amature, I have made texture maps, and like to help out in any way I can. Since IDK, what the issue is, nor your experience with Blender, we'll take it from the very beginning in 5 steps to the best of my know…
Honestly, I didn't even know there was a specific way to create hair from planes. But, I don't want to put more work on you. So, for now, I'll stick with learning the sliders and what's on that picture you sent me. But, I do need to learn this hair…
OMG! My issue with hair might be over! This might've just solved EVERYTHING! This is a MAJOR game-changer! I can't believe this has been here the whole tie and never discovered it until now!
Sorry for the delay! I've been busy with other projects outside of here! With this model, it's been trial and error to get that right balance, a lot is understanding this programs limitations and strengths. Also, I accidentally got carried away a…
I'll try that, but what about the original wing, where it looks like the seems are coming undone? I will also note, that the spines on her back are also pretty close together too. But, I'll try moving them away from each other some more.
First of all, screen shots of the progress on the parts... Not too bad, eh?
https://ibb.co/hWVtjmy
https://ibb.co/vHn0zq7
Okay, so here's the parts that were separated as is. Apparently, the flaps are just planes, it looks like, and they do th…
Sorry for the delay! December was crunch-time on other stuff! I'm back at it. Every part is almost ready to go, except the wings. The wings are the BIGGEST NIGHTMARE right now! I don't know what's going on. They look fine in Blender, but when …
So, uh, I ran into a bit of a snag. I totally realized, in order for these objs. to be colored properly, I need to create a new UV map. Uh, this might take a bit longer... However, I did test the spine parts, the most important ones, and they fo…
Sorry if it's taking so long! I'm literally working on 1 job, building my animation portfolio on another job, creating the horse girl, and editing these parts. I'm a bit full. I should have the parts done by the end of the week, AT MAX... I want…
@pocket84 I'd like to do assets for all, but I don't want to overkill. Maybe down the line, I'll get around to it. Right now, I'm focusing on the Dragons. I do however want these parts to feel as authentic to FurryVNE parts, while retai…