An early access release of the character creator is not far away. A public release of the whole thing - character editor and interaction systems - is far off.
@Drakath
Another user seemed to have the same issue, so two people bringing this up within a few days is too many to be a coincidence. So I definitely think something is wrong.
I know this a lot to ask, but I would be super grateful if you could o…
Hi there.
I'm unable to reproduce this issue. Downloads are working for us.
Are you using some kind of download accelerator for your browser? They are notorious for causing corrupt downloads.
@dn19
The idea initially was to implement some sort of hair system, but we're running short on time and at this point we just want to get something out. I haven't seen the hair customization in honey select, so I can't really comment on it.
We wil…
@Oozaru
They aren't paws, they're lizard/dragon feet!
edit:
Maybe you can call lizard feet paws? Now I'm getting uncertain. I understood it as you thinking it was supposed to be a canine paw or something! And in that case I can agree they don't lo…
That's not one of our messages afaik, so something seems wrong with the actual installation (i.e. a Unity message). Can you show a picture of the message? Is there any log?
Hi there fudmo!
We are happy to say that we are actively preparing our universal model to support nipple penetration, but whether or not we will actually manage to implement it further down the road remains to be seen.
Bulging for throat and perhaps…
Since he's attached, the only way to move him is through Charlotte. Move or rotate her pelvis. You can also move up his feet. Select a foot node and press "C" to activate it, then move it around. Press "space" to mirror the node to the other side.
Drag this to rotate:
https://gyazo.com/f79af819bf9ebddb418b6d9814edfa0a
In the horse's menu, scroll down to "Transform" and play around with the sliders.
@JackM
The character creator will be the first thing to be relased for YL2. Interaction systems like IK and animation will be implemented later on.
YL2 is a completely new project, and shares none of the code from Yiffalicious, other than some mino…
Is there an estimate on YL2's release date ? Is there info I can read on that?We literally wrote a whole section discussing this topic in the text above. Short answer is - we don't know, but we're aiming for 2018 release regarding the character crea…
Hi there mysteriousfaun!
We intend to include a poser with the character creator, so you can pose your character in any way you like. Hopefully we'll manage to include it for the first release.
The problem with animating character size (as in, growi…
@DrunkDragon
We have. We've brought in people to off-load the server implementation so we can focus on the app. As for the actual app itself, I'm afraid bringing in more people would only complicate the process and make it take even longer to finis…
Hi there SaltyArts,
Sorry for not getting back to you sooner. We've been super busy!
Adding more interactivity to Yiffalicious is a request that has been popping up from time to time. It's definitely something we're interested in, but first and fo…
I don't think morphing will cut it for mer folk as the model is not at all made for such shape (the legs are separate). Instead, I think this possibly could be done via custom clothing, which is something we're interested in implementing further dow…
As long as they remain committed to the project I have hope that it can be realized.
So, I submit, it is OK to reduce or suspend your monetary contribution, but continue supporting with a positive outlook and active interest.
Pretty much this.
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@DocS
Definitely. A pose/simulation mode is something we've had in mind to include in the character creator. Hopefully we'll be able to implement it for the first release, but if not, then we'll implement it later.