Thanks for pointing that out. I think these interactions may have become corrupted when we migrated from our old cloud solution to the new one. Unfortunately it would not be trivial to recover them.
Yiffalicious already works with phone VR afaik since it supports OpenVR. We've had users use their phones for VR in Yiffalicious. I'm not sure how they set it up though.
Sort of an odd question but how long/difficult do you think the development of the rest of YL2 be after you have finished the character creation side of things?
One step at the time. Our main goal right now is getting the character creator out.
Als…
Just wondering if there are plans to support multiple dicks, for reptiles and the lot.
No such a plans atm.
Also wondering if ears are part of the head types or independet.
Ears are independent, but with the help of our tech they blend in nicely (…
If the installer is giving you problems, you can always try the archived version:
http://www.yiffalicious.com/download
Download it and extract all its files using 7-zip.
We might have missed it.
There's this thread that tries to gather up all things for a potential future maintenance release.
http://forum.yiffalicious.com/discussion/1298/maintenance-release-additions-fixes
To stop the reloading, delete this folder in regedit:
Computer\HKEY_CURRENT_USER\Software\Yiffalicious crew\Yiffalicious
To open regedit, press WinKey + R, and type "regedit".
If Fantasy and Office levels crash on your computer, you can delete the…
That type of layer merging you suggest resembles the texture builder layering we're working on. In that, you will be able to merge masks and layers exactly the way you like. However, the output of that layer stack is static and cannot change during …
Blushing will be accomplished by a mask and a color. Both the mask and the color will be customizable, so it isn't hardcoded (although a default blush map will probably be provided).
Interesting idea with several blush layers. That could be accompli…
@Accenture
Thanks for sharing these thoughts, Accenture. You have made us revaluate our original plans regarding how balls work. There will be a slight trade off in model quality, as having balls as a separate model will inevitably create a seam be…
Yes, YL2 will use normal maps. You can see this Patreon update to get an idea of what quality it is we're trying to achieve:
http://forum.yiffalicious.com/discussion/1403/yl2-update-april
Yiffalicious 1 does use normal maps too. In YL2 we are howev…
You will not be able to have multiple arms and genitalia. You will however be able to have multiple tails. Shafts are separated from different species, as are body types from genitalia and species. So you could create a dragoness herm with a knotted…
Since it crashes in novr too, I think something else might be the issue.
Looking at the logs again, I am confused. It says AMD graphics, and yet the driver is Intel HD.
Have you tried downloading the latest drivers for your GPU?
https://support.am…
Do the characters load at all? I.e. can you download an interaction and see them show up? How long does it take after pressing play before it crashes?
There used to be a bug with substances causing crashing in VR mode after play was clicked, so we …
Hi there Jam21009,
It seems like Unity doesn't like non-unicode characters in the path name. Can you try moving Yiffalicious to another path that doesn't have russian symbols?
We intend to implement blushing, but other than that we haven't had any plans to make skins changeable during an interaction. Since you'll be able to change the setup of an interaction and change characters in it (or even switch environments), you c…