Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

TheUnsaid

About

Username
TheUnsaid
Joined
Visits
28
Last Active
Roles
Member

Comments

  • I just meant that Elaine is aesthetically designed around her base shape. By being able to mix and match shapes, there is no overall aesthetic grounding for the characters. It's a very minor issue, and if you guys keep up with the quality of 3D mode…
  • Not that I'm complaining, but the consequences of this are there's no hope of Macs getting a version of YL2. The game will only run on Windows operating systems. The benefit being though that even slightly weaker PCs will be able to keep up. Howeve…
  • That hierarchical state manager looks as good as an adobe product. Omnipoints should help with the workflow of making new poses.  Hopefully you add some defaults so we don't have to start from T-Pose every-time we want to make a pose. It'd help a l…
  • Ninjamuai said: What I definitely do *not* feel that is needed at all is a commenting feature. As a creator in general. One of the biggest things that keep me going is interaction with people who enjoy my work. Commenting in general will definitel…
  • DrunkDragon said: Can you link to some of his work? Wait, how do you not know JCalin as a fan of giantess work?  He's like... the shallow end of the pool. I don't go into the unanimated comics bad cg end of the pool. Just g…
  • Pandamonium said: I think this is a great idea. I feel like I could put something together if anyone knew of a good free screencap program. Oh and it's fr…
  • Windows 10 xbox live recording is built-in.
  • DrunkDragon said: Okay...??? Did not know that... Well, I like my Giants like Susane from Monsters Vs Aliens. Nice, sweet and "no-eating-humans" Best Giantess material is JCalin's.  They actually have sex in his works instead of being just about …
  • odes said: It's definitely possible. The question is what the best way of implementing this is, and if or how it should be possible to configure or if it should be somehow automatic. Well I think the best way to implement i…
  • Is this possible or am I asking too much?
  • Hmm... I've got a little bit of time, so I might be able to make something. Not making any promises though.
  • Yes it does. Just download it and check it out for yourself though. It has the unity standard of choosing your internal resolution and inside the game you have various settings to tweak the performance. I don't think you can run the game that well…
  • Wait, but you fixed that right? The older version of Yiffalicious I had b4 didn't have that issue XD.
  • MisterBangYourSister said: Well, i know you are aware about clipping at a whole. but when I was doing an interaction I spotted that:http://postimg.org/image/vbmrl45pf/ As you can see, penis in bunny's anus is clipping trough her vagina. That's not …
  • I personally like the idea of an offline play feature. Not necessarily a story mode or anything though.  That means giving these characters defined personalities and I don't think that's a good idea.  I think it's better for them to stay as blank s…
  • Oh darn. Well I'll get it eventually...
  • odes said: Shouldn't be one anymore. You can browse through all available interactions. Cool. Maybe it was just a random error yesterday. Anyways, now all you need is page numbers somewhere.  Next Page and Prev Page aren't …
  • Well the new cloud definitely feels faster. It's too bad there's still a page limit in the game though.
  • Eh. Really? Now I feel pretty dumb.
  • I know about Ctrl+Mouse 2. It's just not what I was really hoping for.  You mostly just pan with that. The pivot point's depth is the same, unless you turn to the side and then pan left or something. Also the panning isn't really what I meant by fir…
  • What you mean like backface culling? That's already happening but I guess it could go further like having walls go transparent if you're looking through them.
  • The thing that's probably killing your performance is the real-time reflective surfaces.
  • I do remember app engine being slow. Also, I was using the python environment as well. It's so much simpler and easier to read than java. I guess I never got into these limitations since we'd just run multiple operations on the datastore. Like for…
  • You guys are using app engine for the server side? Seriously!? Awesome! I was using app engine for a while too.  I didn't know it had such heavy limitations though. Admittedly I didn't put that much strain on it. Are you using it with python or java…
  • Oh yeah, I bougth the itch.io copy so I'm on version 5.3
  • Woot! Awesome. Lol now the wait is real XD.
  • Are you sure? http://answers.unity3d.com/questions/300467/how-to-limit-frame-rate-in-unity-editor.html http://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html I swear I'm not just trying to be an annoying know-it-all or anything.  …
  • The latest public build. Screen Refresh rate is too high. Most screens have really high refresh rates.  I'd rather the framerate be limited to just 60fps.