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Oozaru

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Oozaru
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  • @nathan Agreed.
  • @odes Oof, no facial features customization via slider morphs is a huge deal breaker for me. I was hoping for something similar to Sims 4 CAS, just with sliders instead of dragging and pulling facial and body parts around and forming them like clay.…
  • YES! I need SSS in this game badly! *0*
  • Looks promising. I dont like the digitigrade paws tho. They dont look right somehow. Definitely need more work. Its not that hard to use some references to make them look more like actual paws. They are missing a 4th toe, so maybe thats why they loo…
  • Wait, we can choose from different body types? But there will still be sliders for seperate body parts, so we can customize them, right? Please tell me there will be sliders. :O
  • Sounds good. Ah, another thing: Will you release the character editor pre-launch of YL2? Just so we could play around with it and create charatcers, which we then can put into the game when it launches. Kinda like Maxis did with Create-A-Sim in SI…
  • Or at least I think YL1 doesn't use them. :P Doesn't look like it does.
  • @Horsie  Yeah, I get what he means. And I use fraps for recording, not shadowplay. ^^  Bur as I said, in SIms 3 third party tools were needed for creating sliders, which you then could add into the game. I can't record this feature, because you don…
  • odes Not sure, how to do that. .____. It was somehow already written in the game's code or engine code. The game had a specific amount of sliders, but not all slider slots were used by the game. So players could make their own morphs and add them to…
  • Not sure if you guys have ever heard of a software named "DesignDoll". It's for artists to create poses for references. But it's functions are really amazing. You can move the body parts however you want. You can even move every single finger on the…
  • Maybe you guys should implement the possibility to add custom sliders in the game. Sims 3 had this option, and I loved creating my own face morphs for the character creator. Just adding a few empty slider slots in  the game for custom sliders or so…
  • Loool. Interesting, where this topic is heading. XD I have another question, tho. Will there be sliders in the character editor, or will it be clay-forming-like, like in EVE Online or Sims 4? And will we be able to customize face features as well? …
  • Sounds amazing! Can't wait to actually play it. You've made this humble girl here very happy, good sir.
  • odes; Nope, I read a post about YL2 2 or so months ago, and I think it was public, since I wasn't a patron back then, yet. I'm not 100% sure anymore, tho. Anyway, I don't think it's fair to keep those informations from the public. Yeah, I know those…
    in YL2? Comment by Oozaru July 2017
  • So basically we don't get any news on YL2 unless we're patrons? I'm pretty sure the last update I read about YL2 2 months ago was public, not patrons only. Why do we have to pay now, just to get informations about your progress on YL2? ôo Won't it b…
    in YL2? Comment by Oozaru July 2017
  • Oh? There is a demo? Where did you get it? o.o I'd love to give this game a try.
  • Well, they already have all the expression sliders. They'll probably reuse them in Y2. They won't really have to redo the heads. They just have to make the editor slider morphs for each head. Which is pretty easy, tbh. I used to make my own slider m…
  • It will take quite some time for them to implement character creation into the game. They will have to do all the slider morphs for every character. In Sims 3 there were only cats, dogs and horses, and they all used just 1 base model for each specie…
  • Ninjamuai If it really is that much work, then I really don't understand why they didn't do that from the start. ôo Normally when you add joints to a model, rig, whatever, they automatically are selectable and rotatable, no? So did odes or whoever d…
  • Wow, the first one even goes back to 2015? Guess this won't be happening any time soon then. If at all. It would be pretty easy to do this, tho. No? And it would allow us much more variety in poses. Is there some reason why we can't have that optio…
  • Yep. It's not game breaking and not a high priority issue, that has to be fixed instantly. I just wanted to mention this, because no one did before, as far as I know. And it is something that should be fixed at some point. Odes reaction to my first …
  • All I'm saying is, this shouldn't be happening just by maxing out 2 sliders, which touch the same parts, together. I mean, aren't the tongue and teeth somehow attached to the lower jaw? They shouldn't get this detached just by combining 2 sliders, s…
  • Ye, but it's only the fox... the wolf for example does not have those issues. You can open up the wolfes mouth to max, and still his tongue does not stick out from both front and back like this... 
  • Thanks for the quick response.  Well it's a custom rhino skin I made. I downloaded a custom rhino skin by someone else and did everything as the other skins author did. Same folder structure, same file names. His skin works, but my skin doesn't.   …
  • Hey First I wanted to thank you for this great tool. Unfortunately it won't work for me. I followed your instructions, and my skins show up in your tool, but when I drag them onto their respective slot, it won't let me drop it there. It does work…
  • This is great news. *.* Thank you, guys.
  • Personally, I'm still waiting for a hunk stag character. XD
  • Most people playing this game probably are male, and men seem to like the idea of human pussy's being fucked by animal cocks... As for me (female) I don't really care since I've never used the female characters anyway. Being a yaoi fangirl I prefer …
  • A femboy sheep would be nice. But please not with such broad hips again... I hate that the femboy fox already has those broad powfooo hips and that fat ass and legs... I would love if they would still look boyish. Maybe a little bit more fragile/pet…