Skins are just textures, or image files. These files need to be placed in a special folder.
Go to "%appdata%\yiffalicious\custom\textures" in windows explorer.
Drop the image ("_MainTex.png") files in the corresponding folder. For example, if you …
While @Brownmane is technically correct, I don't think it would work so well trying to mimic thickness through texture builder, since the thickness depends on angle. This could only really be done with special shaders. I've seen it before. Here's an…
Thanks for discovering and reporting on this issue. It has been fixed.
Seems like I can't catch a break. Guess this is why patch releases shouldn't try to implement new features lol.
Will make a new release soon.
All the best.
Not entirely sure what you mean but you can always make a new export and then transfer shapes from the old mesh to the new one through the FurryVNE - Transfer shapes command.
https://gyazo.com/c0018bb6433096f38df27adc47408223
The real time normal computer does not consider sharp. It averages all normals.
For parts you can disable tessellation on the model to remove the weird balloon effect.
For garments there is no work-around atm since they depend on the real time nor…
ah, that's pixel offset doing it's thing. For very small nipples they will blend. I agree it should be possible to configure, so I'll add that for patch.
Thanks for bringing this to my attention.
That's literally what user tweakables are - locally stored offsets per vertex. However, there isn't a way to have multiple custom offset objects for user tweakables, rather they all have to be contained and referenced in the main custom offsets obje…
The nipple system has been remade, so nipples from old characters will not load.
Or do you mean that using the new nipple system will produce a non-visible nipple?